mirror of
https://github.com/zeldaret/st
synced 2026-05-31 17:32:08 -04:00
172 lines
6.3 KiB
C++
172 lines
6.3 KiB
C++
#pragma once
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#include "flags.h"
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#include "types.h"
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#define MAX_KEYS 8
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typedef u32 ItemFlag;
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enum ItemFlag_ {
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ItemFlag_Whirlwind = FLAG(0, 0),
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ItemFlag_Boomerang = FLAG(0, 1),
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ItemFlag_Whip = FLAG(0, 2),
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ItemFlag_Bow = FLAG(0, 3),
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ItemFlag_Bombs = FLAG(0, 4),
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ItemFlag_SandRod = FLAG(0, 5),
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ItemFlag_EQUIP_START = ItemFlag_Whirlwind,
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ItemFlag_EQUIP_END = ItemFlag_SandRod + 1,
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ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
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ItemFlag_Shield = FLAG(0, 6),
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ItemFlag_Sword = FLAG(0, 7),
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ItemFlag_LokomoSword = FLAG(0, 8),
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ItemFlag_Soldier = FLAG(0, 9),
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ItemFlag_Scroll1 = FLAG(0, 10),
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ItemFlag_Scroll2 = FLAG(0, 11),
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ItemFlag_AncientShield = FLAG(0, 12),
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ItemFlag_PanFlute = FLAG(0, 13),
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};
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typedef u32 ItemId;
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enum ItemId_ {
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ItemId_None = -1,
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ItemId_Nothing = 0,
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ItemId_NormalShield = 1,
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ItemId_NormalSword = 2,
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ItemId_Whirlwind = 3,
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ItemId_BombBag = 4,
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ItemId_NormalBow = 5,
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ItemId_Boomerang = 6,
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ItemId_Whip = 7,
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ItemId_SandRod = 8,
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ItemId_NormalKey = 10,
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ItemId_BossKey = 11,
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ItemId_GreenRupee = 12,
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ItemId_BlueRupee = 13,
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ItemId_RedRupee = 14,
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ItemId_BigGreenRupee = 15,
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ItemId_BigRedRupee = 16,
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ItemId_BigGoldRupee = 17,
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ItemId_ForceGem13 = 18, // kidnapped papuchia man
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ItemId_ForceGem14 = 19, // ice for fish seller
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ItemId_ForceGem8 = 20, // goron lava house ice
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ItemId_ForestGlyph = 21,
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ItemId_SnowGlyph = 22,
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ItemId_OceanGlyph = 23,
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ItemId_FireGlyph = 24,
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ItemId_FinalTrack = 30, // unlocks the endgame portal
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ItemId_ForceGemX = 35, // rightmost fire gem
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ItemId_ForceGemXx = 36, // right snow gem
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ItemId_ForceGemXxx = 37, // top fire gem
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ItemId_RecruitUniform = 38,
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ItemId_PostmasterLetter = 39,
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ItemId_HeartContainer = 40,
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ItemId_QuiverMedium = 41,
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ItemId_BombBagMedium = 42,
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ItemId_ForceGem_43 = 43, // one of rightmost forest
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ItemId_ForceGem_44 = 44, // the other rightmost forest, but more middle than top
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ItemId_ForceGem_45 = 45, // the bottom-rightmost forest
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ItemId_ForceGem_46 = 46, // the top-rightmost fire
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ItemId_ForceGem_47 = 47, // the center forest
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ItemId_ForceGem_48 = 48, // the middle-left forest
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ItemId_ForceGem_49 = 49, // the below middle-left forest
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ItemId_ForceGem_50 = 50,
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ItemId_ForceGem_51 = 51,
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ItemId_ForceGem_52 = 52,
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ItemId_ForceGem_53 = 53,
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ItemId_ForceGem_54 = 54,
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ItemId_ForceGem_55 = 55,
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ItemId_ForceGem_56 = 56,
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ItemId_ForceGem_57 = 57,
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ItemId_ForceGem_58 = 58,
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ItemId_ForceGem_59 = 59,
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ItemId_ForceGem_60 = 60,
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ItemId_ForceGem_61 = 61,
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ItemId_PanFlute = 62,
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ItemId_StampBook = 63,
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ItemId_LightBow = 64,
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ItemId_LocomoSword = 65,
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ItemId_TenPriceCard = 66,
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ItemId_RedPotion = 67,
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ItemId_PurplePotion = 68,
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ItemId_YellowPotion = 69,
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ItemId_DemonFossil = 70,
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ItemId_StalfosSkull = 71,
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ItemId_StarFragment = 72,
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ItemId_BeeLarvae = 73,
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ItemId_WoodHeart = 74,
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ItemId_DarkPearlLoop = 75,
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ItemId_WhitePearlLoop = 76,
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ItemId_RutoCrown = 77,
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ItemId_DragonScale = 78,
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ItemId_PirateNecklace = 79,
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ItemId_PalaceDish = 80,
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ItemId_GoronAmber = 81,
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ItemId_MysticJade = 82,
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ItemId_AncientCoin = 83,
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ItemId_PricelessStone = 84,
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ItemId_RegalRing = 85,
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ItemId_ArrowsRefill = 86,
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ItemId_BombsRefill = 87,
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ItemId_SoldOutSign = 88,
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ItemId_AncientShield = 89,
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ItemId_QuiverLarge = 90,
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ItemId_BombBagLarge = 91,
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ItemId_RandCommonTreasure = 92,
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ItemId_RandUncommonTreasure = 93,
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ItemId_RandRareTreasure = 94,
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ItemId_RandLegendaryTreasure = 95,
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ItemId_TearLight = 96,
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ItemId_LightCompass = 97,
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ItemId_SuperSpinScroll = 98,
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ItemId_BeamScroll = 99,
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ItemId_LinebeckLetter = 100,
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ItemId_PanFluteSong_101 = 101,
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ItemId_PanFluteSong_102 = 102,
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ItemId_PanFluteSong_103 = 103,
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ItemId_PanFluteSong_104 = 104,
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ItemId_PanFluteSong_105 = 105,
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ItemId_RabbitNet = 106,
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ItemId_BeedleCard = 107,
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ItemId_SilverCard = 108,
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ItemId_GoldCard = 109,
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ItemId_PlatinumCard = 110,
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ItemId_DiamondCard = 111,
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ItemId_FreebieCard = 112,
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ItemId_QuintupleCard = 113,
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ItemId_CarbenLetter = 114,
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ItemId_RecruitUniform2 = 115,
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ItemId_EngineerUniform = 116,
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};
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#define MAX_TREASURE 99
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typedef s16 TreasureType;
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enum TreasureType_ {
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TreasureType_None = -1,
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TreasureType_DemonFossil = 0,
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TreasureType_StalfosSkull = 1,
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TreasureType_StarFragment = 2,
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TreasureType_BeeLarvae = 3,
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TreasureType_WoodHeart = 4,
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TreasureType_DarkPearlLoop = 5,
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TreasureType_WhitePearlLoop = 6,
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TreasureType_RutoCrown = 7,
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TreasureType_DragonScale = 8,
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TreasureType_PirateNecklace = 9,
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TreasureType_PalaceDish = 10,
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TreasureType_GoronAmber = 11,
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TreasureType_MysticJade = 12,
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TreasureType_AncientCoin = 13,
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TreasureType_PricelessStone = 14,
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TreasureType_RegalRing = 15
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};
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#define MAX_POTIONS 2
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typedef u32 PotionType;
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enum PotionType_ {
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PotionType_None = 0,
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PotionType_Red = 1,
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PotionType_Purple = 2, // auto revives when you die
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PotionType_Yellow = 3,
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};
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