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st/include/Item/ItemManager.hpp
T
2025-08-02 19:24:56 +02:00

50 lines
1.6 KiB
C++

#pragma once
#include "Item/Item.hpp"
#include "System/SysNew.hpp"
#include "types.h"
class ItemManager : public SysObject {
public:
/* 00 */ unk32 mEquippedItem;
/* 04 */ unk32 mForcedItem;
/* 08 */ u32 mUnk_08[2]; // inventory items bitfield & collection/equipment bitfield
/* 10 */ unk16 mNumRupees;
/* 12 */ unk16 mUnk_12; // "toggle bitfield"
/* 14 */ unk16 mItemRestrictions; // bitfield
/* 16 */ unk8 mTearsAmount; // number of tears of light
/* 17 */ u8 mKeyAmount; // number of small keys
/* 18 */ u8 mQuiverCapacity;
/* 19 */ u8 mBombBagCapacity;
/* 1a */ u8 mArrowAmount;
/* 1b */ u8 mBombAmount;
/* 1c */ u8 mPotions[MAX_POTIONS];
/* 1e */ unk16 mUnk_1e;
/* 20 */ unk32 *mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk8 mUnk_28[0x3C - 0x28];
/* 3c */ TreasureType mUnk_3c[16]; // treasures
/* 5c */
ItemManager();
~ItemManager();
void func_ov000_020a865c(ItemFlag itemFlag);
u32 func_ov000_020a86d0(ItemFlag itemFlag);
u8 func_ov000_020a8728();
u8 func_ov000_020a8748();
void func_ov000_020a87c8(s32 amount);
void func_ov000_020a87ec(s32 amount);
void func_ov000_020a8820(s32 amount);
void func_ov000_020a888c(PotionType type);
bool func_ov000_020a88c8();
bool func_ov000_020a88f4();
void func_ov000_020a8920();
bool func_ov000_020a8948();
bool func_ov000_020a9c64();
unk32 func_ov000_020a9c90(TreasureType type);
bool func_ov000_020a9ca4(TreasureType type);
void func_ov000_020a9cbc(TreasureType type, s32 amount);
void func_ov000_020aa0ac(ItemId itemId);
};