mirror of
https://github.com/zeldaret/st
synced 2026-05-28 08:25:11 -04:00
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#include "Item/Item.hpp"
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#include "System/SysNew.hpp"
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#include "types.h"
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class ItemManager : public SysObject {
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public:
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/* 00 */ unk32 mEquippedItem;
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/* 04 */ unk32 mForcedItem;
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/* 08 */ u32 mUnk_08[2]; // inventory items bitfield & collection/equipment bitfield
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/* 10 */ unk16 mNumRupees;
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/* 12 */ unk16 mUnk_12; // "toggle bitfield"
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/* 14 */ unk16 mItemRestrictions; // bitfield
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/* 16 */ unk8 mTearsAmount; // number of tears of light
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/* 17 */ u8 mKeyAmount; // number of small keys
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/* 18 */ u8 mQuiverCapacity;
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/* 19 */ u8 mBombBagCapacity;
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/* 1a */ u8 mArrowAmount;
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/* 1b */ u8 mBombAmount;
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/* 1c */ u8 mPotions[MAX_POTIONS];
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/* 1e */ unk16 mUnk_1e;
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/* 20 */ unk32 *mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk8 mUnk_28[0x3C - 0x28];
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/* 3c */ TreasureType mUnk_3c[16]; // treasures
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/* 5c */
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ItemManager();
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~ItemManager();
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void func_ov000_020a865c(ItemFlag itemFlag);
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u32 func_ov000_020a86d0(ItemFlag itemFlag);
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u8 func_ov000_020a8728();
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u8 func_ov000_020a8748();
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void func_ov000_020a87c8(s32 amount);
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void func_ov000_020a87ec(s32 amount);
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void func_ov000_020a8820(s32 amount);
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void func_ov000_020a888c(PotionType type);
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bool func_ov000_020a88c8();
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bool func_ov000_020a88f4();
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void func_ov000_020a8920();
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bool func_ov000_020a8948();
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bool func_ov000_020a9c64();
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unk32 func_ov000_020a9c90(TreasureType type);
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bool func_ov000_020a9ca4(TreasureType type);
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void func_ov000_020a9cbc(TreasureType type, s32 amount);
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void func_ov000_020aa0ac(ItemId itemId);
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};
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