Files
st/include/Actor/ActorProfile.hpp
T
Mityno 7c266293a7 Decompiling ActorUnkCANS (#103)
* feat: Start decompiling ActorUnkCANS ctor and vfunc_10

* feat: Improve vfunc_10

* feat: Decompile vfunc_18 and 1C

* fix: Remove trailing return

* feat: Progress on vfunc_20

* fix: Rename symbol

* feat: Finish first run over vfunc_20

* feat: Improve vfunc_20

* feat: Improve vfunc_20

* feat: Heavily improve vfunc_20

Almost done

* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp

* feat: Some polish on vfunc_20

That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl

* feat: Rename symbols and match vfunc_24

* fix: Fix jp symbol conflict

* feat: Decompile vfunc_2C

* feat: Fix symbols and signatures

* fix: Match switch statement by adding every cases

* feat: Match func_ov063_02157fa4

* feat: Match func_ov063_02158424

* feat: Match func_ov063_02158448

* feat: Match func_ov063_02158490

* feat: Match func_ov063_02158b0c

* feat: Match func_ov063_02158b34

* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)

* feat: Create inner classes of ActorUnkCANS, match some vfuncs

* feat: Update some dtor symbol and match some ctor

* feat: Decompile UnkStruct 02162ee8 ctor

* feat: Rename jp symbols

* feat: Match func_ov063_021590c8

* feat: Match func_ov063_02159dfc

* feat: Decompile some functions

* fix: Fix old accesses

* fix: More merge artifacts

* fix: More merge artifacts

* chore: Move structs around and fix some uses

* feat: Start decompiling func_ov063_02158db0

* feat: Decompile some vfunc

vfunc_0C is really really weird

* fix: Fix use of removed struct

* feat: Match func_ov063_02159258

* feat: Match func_ov063_02159494

* feat: Match func_ov063_021595a4

* feat: Match func_ov063_02159618

* feat: Match func_ov063_02159714

* feat: Match func_ov063_02159784

* fix: Move UnkAngleStruct to math.hpp

* fix: .data of ActorRollingStone & ActorShotArrow

* feat: Match func_ov063_021598fc

* fix: Cleanup code for func_ov063_021598fc

* feat: Match func_ov063_02159ca8

* feat: Match func_ov063_02159d68

* fix: Fix double declaration of func

* feat: Match func_ov063_02159e20

* feat: Decompile most of func_ov063_02159ec0

* feat: Match func_ov063_0215a428

* feat: Match func_ov063_0215a474

* feat: Update lots of symbols (mainly for jp)

* feat: Start decompiling two funcs with fx mul

* fix: Fix broken symbol def after merge

* feat: Match func_ov063_0215a514

* feat: Match func_ov063_0215a56c

* feat: Match func_ov063_0215a5a0

* feat: Match func_ov063_0215a5bc

* feat: Match func_ov063_0215a5d8

* feat: Decompile most of func_ov063_0215a678

* fix: Fix some regalloc order in func_ov063_0215a678

* feat: Update symbols and create unk class

* feat: Update CANS member with the new class

* feat: Update symbols, remove dead variables

* feat: Improve ctor and some local struct layout

* feat: Improve ActorUnkCANS ctor

* fix: Fix ActorUnkCANS members layout

* feat: Improve ActorUnkCANS ctor more

* fix: Fix wrong symbol reloc

* feat: Add intermediate struct and update symbols

* feat: Match some jp only code, symbols

* feat: Decompile part of func_ov063_0215a2c0

* fix: Fix jp only code in func_ov063_0215a2c0

* feat: Update symbols

* feat: Cleanup unused functions

* feat: Cleanup JP ifguards handling

* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate

* feat: Small code cleanup

* Apply suggestions from code review

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>

* fix: Fix style

* feat: Apply suggestions from review

* feat: More code cleanup

* feat: Some more improvements

* fix: Remove auto-generated comment headers

* fix broken matches

* fix broken matches 2

---------

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-08-02 15:27:10 +02:00

83 lines
2.2 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "profile.hpp"
#include "types.h"
class Actor;
class ActorProfile {
public:
/* 00 (vtable) */
/* 04 */ Cylinder mUnk_04;
/* 14 */ unk8 mUnk_14;
/* 15 */ bool mUnk_15;
/* 16 */ unk8 mUnk_16;
/* 17 */ unk8 mUnk_17;
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk16 mUnk_1A;
/* 1C */ unk16 mUnk_1C;
/* 1E */ u16 mUnk_1E;
/* 20 */ ActorId mActorId;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ u8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3A */
ActorProfile(ActorId actorId);
~ActorProfile();
/* 00 */ virtual Actor *Create() = 0;
/* 04 */ virtual unk32 vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */
void func_ov000_020977e4();
void func_ov000_020975dc();
};
class ActorProfile_Derived1 : public ActorProfile {
public:
/* 00 (base) */
/* 3C */ UnkActorFileSystem2 mUnk_3C;
/* D4 */ unk32 mUnk_D4;
/* D8 */
ActorProfile_Derived1(ActorId actorId);
ActorProfile_Derived1(ActorId actorId1, ActorId actorId2);
~ActorProfile_Derived1();
/* 04 */ virtual unk32 vfunc_04() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
};
class ActorProfile_Derived2 : public ActorProfile_Derived1 {
public:
/* 00 (base) */
/* D8 */
ActorProfile_Derived2(ActorId actorId1, ActorId actorId2) :
ActorProfile_Derived1(actorId1, actorId2) {}
/* 04 */ virtual unk32 vfunc_04() override; // func_ov000_02097944
/* 10 */ virtual void vfunc_10() override; // func_ov000_0209794c
/* 14 */ virtual void vfunc_14() override; // func_ov000_0209796c
/* 18 */ virtual void vfunc_18() override; // func_ov000_02097998
};
// typedef ActorProfile *(*GetActorProfile)();