Files
st/include/Actor/ActorUnkRPMT.hpp
T
Alessevan 418954b3cd Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables

* fix: compilation issues

* fix: actorderived1 data

* fix: link

* feat: more delink

* feat: add MORE functions

* feat: decompile functions

* feat: advance

* feat: improve decompiling

* style: improve style

* feat: update

* feat: update

* feat: update

* feat: add some matching bytes pausing switching to another actor temporarly

* feat: add .data for jp version

* refactor: reorder fonctions

* feat: update symbols

* feat: fix eur build

* feat: update Actor_Derived1 symbols

* refactor: cleanup

* refactor: move UnkAngleStruct

* feat: update jp symbols (Yanis)
2026-08-02 14:49:14 +02:00

65 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkRPMT_C4 : public Actor_C4 {
public:
ActorUnkRPMT_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
enum ActorUnkRPMTState_ {
ActorUnkRPMTState_0 = 0,
ActorUnkRPMTState_1 = 1,
ActorUnkRPMTState_MAX
};
class ActorUnkRPMT : public Actor {
public:
/* 00 (base) */
/* 94 */ STRUCT_PAD(0x94, 0xA4);
/* A4 */ bool mUnk_A4;
/* A5 */
ActorUnkRPMT();
/* 4C */ virtual ~ActorUnkRPMT() override;
void func_ov041_0212a848(void);
void func_ov041_0212a850(void);
void func_ov041_0212a8c8(void);
void func_ov041_0212a90c(void);
void func_ov041_0212a94c(void);
void func_ov041_0212a984(void);
void func_ov041_0212a988(void);
void func_ov041_0212a9b8(void);
void func_ov041_0212ab18(void);
void func_ov041_0212b238(void);
void func_ov041_0212b3ac(void);
void func_ov041_0212b744(void);
void func_ov041_0212b898(void);
void func_ov041_0212b89c(void);
void func_ov041_0212b924(void);
};
class ActorProfileUnkRPMT : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkRPMT();
~ActorProfileUnkRPMT();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRPMT *GetProfile();
};