Files
st/include/Render/ModelRender.hpp
T
Mityno 7c266293a7 Decompiling ActorUnkCANS (#103)
* feat: Start decompiling ActorUnkCANS ctor and vfunc_10

* feat: Improve vfunc_10

* feat: Decompile vfunc_18 and 1C

* fix: Remove trailing return

* feat: Progress on vfunc_20

* fix: Rename symbol

* feat: Finish first run over vfunc_20

* feat: Improve vfunc_20

* feat: Improve vfunc_20

* feat: Heavily improve vfunc_20

Almost done

* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp

* feat: Some polish on vfunc_20

That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl

* feat: Rename symbols and match vfunc_24

* fix: Fix jp symbol conflict

* feat: Decompile vfunc_2C

* feat: Fix symbols and signatures

* fix: Match switch statement by adding every cases

* feat: Match func_ov063_02157fa4

* feat: Match func_ov063_02158424

* feat: Match func_ov063_02158448

* feat: Match func_ov063_02158490

* feat: Match func_ov063_02158b0c

* feat: Match func_ov063_02158b34

* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)

* feat: Create inner classes of ActorUnkCANS, match some vfuncs

* feat: Update some dtor symbol and match some ctor

* feat: Decompile UnkStruct 02162ee8 ctor

* feat: Rename jp symbols

* feat: Match func_ov063_021590c8

* feat: Match func_ov063_02159dfc

* feat: Decompile some functions

* fix: Fix old accesses

* fix: More merge artifacts

* fix: More merge artifacts

* chore: Move structs around and fix some uses

* feat: Start decompiling func_ov063_02158db0

* feat: Decompile some vfunc

vfunc_0C is really really weird

* fix: Fix use of removed struct

* feat: Match func_ov063_02159258

* feat: Match func_ov063_02159494

* feat: Match func_ov063_021595a4

* feat: Match func_ov063_02159618

* feat: Match func_ov063_02159714

* feat: Match func_ov063_02159784

* fix: Move UnkAngleStruct to math.hpp

* fix: .data of ActorRollingStone & ActorShotArrow

* feat: Match func_ov063_021598fc

* fix: Cleanup code for func_ov063_021598fc

* feat: Match func_ov063_02159ca8

* feat: Match func_ov063_02159d68

* fix: Fix double declaration of func

* feat: Match func_ov063_02159e20

* feat: Decompile most of func_ov063_02159ec0

* feat: Match func_ov063_0215a428

* feat: Match func_ov063_0215a474

* feat: Update lots of symbols (mainly for jp)

* feat: Start decompiling two funcs with fx mul

* fix: Fix broken symbol def after merge

* feat: Match func_ov063_0215a514

* feat: Match func_ov063_0215a56c

* feat: Match func_ov063_0215a5a0

* feat: Match func_ov063_0215a5bc

* feat: Match func_ov063_0215a5d8

* feat: Decompile most of func_ov063_0215a678

* fix: Fix some regalloc order in func_ov063_0215a678

* feat: Update symbols and create unk class

* feat: Update CANS member with the new class

* feat: Update symbols, remove dead variables

* feat: Improve ctor and some local struct layout

* feat: Improve ActorUnkCANS ctor

* fix: Fix ActorUnkCANS members layout

* feat: Improve ActorUnkCANS ctor more

* fix: Fix wrong symbol reloc

* feat: Add intermediate struct and update symbols

* feat: Match some jp only code, symbols

* feat: Decompile part of func_ov063_0215a2c0

* fix: Fix jp only code in func_ov063_0215a2c0

* feat: Update symbols

* feat: Cleanup unused functions

* feat: Cleanup JP ifguards handling

* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate

* feat: Small code cleanup

* Apply suggestions from code review

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>

* fix: Fix style

* feat: Apply suggestions from review

* feat: More code cleanup

* feat: Some more improvements

* fix: Remove auto-generated comment headers

* fix broken matches

* fix broken matches 2

---------

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-08-02 15:27:10 +02:00

226 lines
6.5 KiB
C++

#pragma once
#include "global.h"
#include "math.hpp"
#include "nitro/fx.h"
#include "profile.hpp"
#include "types.h"
#include <nns/g3d/g3d.h>
class UnkSystem5;
extern "C" void *func_ov000_02057750(size_t allocSize);
typedef void (*UnkSystem4_UnkCallback)(void *, unk32);
class UnkSystem4_vfunc_1C_B4 {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ STRUCT_PAD(0x04, 0x4C);
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
};
class UnkSystem4_vfunc_1C {
public:
/* 00 */ u8 *mUnk_00;
/* 04 */ unk32 *mUnk_04;
/* 08 */ STRUCT_PAD(0x08, 0xB4);
/* B4 */ UnkSystem4_vfunc_1C_B4 *mUnk_B4;
/* 00 */ unk32 *mUnk_B8;
};
class ModelRenderBase {
public:
/* 00 (vtable) */
/* 04 */ G3d_Model *mpModel;
/* 08 */
ModelRenderBase(G3d_Model *pModel) :
mpModel(pModel) {}
// data_ov000_020b1a98
/* 00 */ virtual ~ModelRenderBase();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel);
/* 0C */ virtual void vfunc_0C() = 0;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) = 0;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) = 0;
/* 18 */ virtual void vfunc_18(VecFx32 *param1) = 0;
/* 1C */
unk32 func_ov000_02057f18(const void *param1);
unk32 func_ov000_02057f40(const void *param1);
const G3d_Model_14 *func_ov000_02057ee0() const;
};
class ModelRender : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */ G3d_RenderObject mRenderObj;
/* 5C */ unk32 mUnk_5C; // G3d_BoneMtxStruct?
/* 60 */
ModelRender(G3d_Model *pModel);
// data_ov000_020b1a6c
/* 00 */ virtual ~ModelRender();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override; // SetTransform?
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override; // SetRotationTranslation?
/* 18 */ virtual void vfunc_18(VecFx32 *param1) override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1);
/* 20 */ virtual void vfunc_20();
void func_ov000_02057c38(unk32 param1, unk32 param2);
void func_ov000_02057d20(u8 numBones);
void func_ov000_02057d3c(G3d_BoneMtxStruct *pCacheJntAnm);
void func_ov000_02057d9c();
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
void func_ov000_02057c98(UnkSystem5 *param1);
};
class UnkSystem6_Derived1 : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived1(G3d_Model *pModel) :
ModelRenderBase(pModel) {}
// data_ov000_020b1a48
/* 00 */ virtual ~UnkSystem6_Derived1() override {}
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override;
/* 18 */ virtual void vfunc_18(VecFx32 *param1) override;
};
class UnkSystem6_Derived2 : public UnkSystem6_Derived1 {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived2() :
UnkSystem6_Derived1(NULL) {}
UnkSystem6_Derived2(G3d_Model *pModel) :
UnkSystem6_Derived1(pModel) {}
// data_ov000_020b1968
/* 00 */ virtual ~UnkSystem6_Derived2() {}
/* 0C */ virtual void vfunc_0C() override;
void func_01ffc6d4(UnkAngleStruct angleStruct, VecFx32 *pos);
};
class ModelRender_ov000_020b198c : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */ unk8 mUnk_08;
/* 09 */ STRUCT_PAD(0x09, 0x0A);
/* 0A */ unk16 mUnk_0A;
/* 0C */ unk16 mUnk_0C;
/* 0E */
// func_ov000_020578e8
ModelRender_ov000_020b198c(G3d_Model *pModel, unk8 param2);
// data_ov000_020b198c
/* 00 */ virtual ~ModelRender_ov000_020b198c() override {}
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override; // func_ov000_02057908
/* 0C */ virtual void vfunc_0C() override; // func_ov000_0205793c
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override;
/* 18 */ virtual void vfunc_18(VecFx32 *param1) override;
void func_ov000_02057ed8(G3d_Model *pModel);
unk32 func_ov000_02057ef4();
};
class UnkSystem5 {
public:
/* 00 */ G3d_Model *mpModel;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */
UnkSystem5(void *param1, G3d_Model *pModel);
void func_01ffc3b4();
void func_ov000_020577a4(unk32 param1, unk32 param2, unk32 param3);
void func_ov000_020577f8(unk32 param1);
void func_ov000_020578a4(unk32 param1, unk32 param2);
};
class UnkSystem5_Derived1 : public UnkSystem5 {
public:
UnkSystem5_Derived1(void *param1, G3d_Model *param2, unk32 param3) :
UnkSystem5(param1, param2) {
unk32 value = 0;
//! TODO: struct
if (!(*((u32 *) param3 + 2) & 2)) {
value = 1;
}
this->func_ov000_020577a4(param3, 0, value);
}
};
class ModelRender_Derived1 : public ModelRender {
public:
/* 00 (base) */
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */
ModelRender_Derived1(G3d_Model *pModel, unk32 param2, void *param3);
// data_ov000_020b1be4
/* 00 */ virtual ~ModelRender_Derived1() override {}
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
unk32 func_ov000_0205a778(const char *param1);
VecFx32 *func_ov000_0205a7a8(unk32 param1);
};
class ModelRender_Derived2 : public ModelRender_Derived1 {
public:
/* 00 (base) */
/* 6C */
ModelRender_Derived2(G3d_Model *pModel, unk32 param2, void *param3) :
ModelRender_Derived1(pModel, param2, param3) {}
// data_ov024_020d84bc
/* 00 */ virtual ~ModelRender_Derived2() override {}
};
class ModelRender_UnkSystem1 {
public:
/* 00 */ UnkSystem5 mUnk_00;
/* 20 */
ModelRender_UnkSystem1(G3d_Model *pModel, size_t allocSize) :
mUnk_00(func_ov000_02057750(allocSize), pModel) {}
~ModelRender_UnkSystem1();
};
class ModelRender_UnkSystem1_Derived1 : public ModelRender_UnkSystem1 {
public:
/* 00 (base) */
/* 20 */
ModelRender_UnkSystem1_Derived1(G3d_Model *pModel, size_t allocSize);
};