mirror of
https://github.com/zeldaret/st
synced 2026-08-06 01:48:37 -04:00
0fe5959c6d
* feat: update * feat: update * feat: cleanup * feat: rc * refactor: rename UnkITTD to ItemTornado
21 lines
439 B
C++
21 lines
439 B
C++
#pragma once
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#include "Player/PlayerGet.hpp"
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#include "types.h"
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class UnkStruct_027e0958 : public AutoInstance<UnkStruct_027e0958> {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0958();
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~UnkStruct_027e0958() {}
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// overlay 0
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static UnkStruct_027e0958 *Create();
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static void Destroy();
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void func_ov000_02058fc4(UnkStruct_PlayerGet_74 *param1, VecFx32 *param2);
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};
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extern UnkStruct_027e0958 *data_027e0958;
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