Files
st/include/Unknown/UnkStruct_027e0d2c.hpp
T
Yanis 04d20febb1 Decompile overlay 101 (#118)
* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
2026-07-20 01:30:08 +02:00

19 lines
447 B
C++

#pragma once
#include "Actor/ActorRef.hpp"
#include "math.hpp"
#include "types.h"
class UnkStruct_027e0d2c : public AutoInstance<UnkStruct_027e0d2c> {
public:
// overlay 31
void func_ov031_020d95b4();
void func_ov031_020d95c8(ActorRef param1);
bool func_ov031_020d962c(VecFx32 *param1, unk32 param2, VecFx32 *param3, ActorRef *param4);
// overlay 101
static void Destroy();
};
extern UnkStruct_027e0d2c *data_027e0d2c;