mirror of
https://github.com/zeldaret/st
synced 2026-08-06 01:48:37 -04:00
418954b3cd
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
26 lines
517 B
C++
26 lines
517 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0d8c {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0d8c();
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~UnkStruct_027e0d8c();
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// overlay 90
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void func_ov090_021660e8(); // in ActorUnkSZRD too
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// overlay 93
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void func_ov093_02166058();
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void func_ov093_02166068();
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void func_ov093_021660a8(ActorRef param1);
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void func_ov093_021660f8();
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void func_ov093_02166108();
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void func_ov093_02166220();
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};
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extern UnkStruct_027e0d8c *data_027e0d8c;
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