mirror of
https://github.com/zeldaret/st
synced 2026-08-06 01:48:37 -04:00
418954b3cd
* feat: add vtables * fix: compilation issues * fix: actorderived1 data * fix: link * feat: more delink * feat: add MORE functions * feat: decompile functions * feat: advance * feat: improve decompiling * style: improve style * feat: update * feat: update * feat: update * feat: add some matching bytes pausing switching to another actor temporarly * feat: add .data for jp version * refactor: reorder fonctions * feat: update symbols * feat: fix eur build * feat: update Actor_Derived1 symbols * refactor: cleanup * refactor: move UnkAngleStruct * feat: update jp symbols (Yanis)
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#pragma once
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#include "Actor/ActorId.hpp"
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#include "global.h"
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#include "types.h"
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class UnkActorSystem1 {
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public:
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/* 00 (vtable) */
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/* 04 */ bool mUnk_04;
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UnkActorSystem1();
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// data_ov024_020d7b98
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/* 00 */ virtual ~UnkActorSystem1();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10(unk32 param1);
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/* 14 */ virtual void vfunc_14(unk32 param1);
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/* 18 */ virtual void vfunc_18(unk8 *param1);
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/* 1C */ virtual void vfunc_1C(unk32 param1);
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/* 20 */ virtual void vfunc_20(unk32 param1);
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/* 24 */ virtual unk32 vfunc_24() = 0;
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/* 28 */ virtual unk32 vfunc_28() = 0;
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/* 2C */ virtual bool vfunc_2C();
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/* 30 */
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};
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class UnkActorSystem1_Derived1 : public UnkActorSystem1 {
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public:
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/* 00 (base) */
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/* 05 */
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// ?
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/* 24 */ virtual unk32 vfunc_24() override;
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/* 28 */ virtual unk32 vfunc_28() override;
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};
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struct UnkActorSystem_Infos1 {
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/* 0C */ s16 mUnk_00;
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/* 0E */ unk16 mUnk_02;
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/* 10 */ unk32 mUnk_04;
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/* 14 */ unk32 mUnk_08;
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/* 18 */ bool mUnk_0C;
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/* 19 */ bool mUnk_0D;
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/* 1A */ unk8 mUnk_0E; // pad?
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/* 1B */ unk8 mUnk_0F; // pad?
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};
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class UnkStruct_ov024_020d8660 : public AutoInstance<UnkStruct_ov024_020d8660> {
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public:
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/* 00 */ UnkActorSystem1 *mUnk_00;
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/* 04 */ ActorId mActorId;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ UnkActorSystem_Infos1 mUnk_0C;
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/* 1C */ unk32 mUnk_1C;
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UnkStruct_ov024_020d8660();
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~UnkStruct_ov024_020d8660();
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void func_ov024_020c4a8c(UnkActorSystem1 *param1);
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void func_ov024_020c4b10();
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void func_ov024_020c4b24();
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void func_ov024_020c4b4c(unk32 param1);
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void func_ov024_020c4ba0();
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void func_ov024_020c4cc8();
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bool func_ov024_020c4d74();
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void func_ov024_020c4d88(ActorId actorId, unk32 param2);
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void func_ov024_020c4dac(ActorId actorId, unk32 param2, UnkActorSystem_Infos1 *param3);
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static void func_ov024_020c4ac0();
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static void SetInstance(UnkStruct_ov024_020d8660 *pInstance);
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static bool ClearInstance();
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};
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// related to minigames
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extern UnkStruct_ov024_020d8660 *data_ov024_020d8660;
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