Files
st/include/MainGame/MainGame.hpp
T
Yanis 804b25cb90 Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
2026-02-18 22:23:42 +01:00

24 lines
912 B
C++

#pragma once
#include "Game/GameModeManager.hpp"
class MainGameManager : public TitleScreenManager_Base {
public:
/* 000 (base) */
/* 154 */
// data_ov024_020d7c18 vtable
/* 08 */ virtual ~MainGameManager() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual void vfunc_28(unk8 *param1) override;
/* 2C */ virtual void vfunc_2C(unk8 *param1) override;
/* 30 */ virtual void vfunc_30(unk32 param1) override;
/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2) override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2, unk32 param3, unk32 param4) override;
};