Files
st/include/System/Random.hpp
T
Yanis 804b25cb90 Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
2026-02-18 22:23:42 +01:00

75 lines
1.5 KiB
C++

#pragma once
#include "global.h"
#include "nitro/math.h"
#include "types.h"
struct Random {
/* 00 */ u16 mRandomValue[4];
/* 08 */ u64 mFactor;
/* 10 */ u64 mAddend;
/* 18 */
/**
* @brief Gets the seed's value
*/
u64 GetRandomValue() {
return *(u64 *) this->mRandomValue;
}
/**
* @brief Updates the seed's value
*/
void UpdateRandomValue() {
*(u64 *) this->mRandomValue = this->mAddend + (this->mFactor * this->GetRandomValue());
}
/**
* @brief Generates a random number as a u16
*/
u16 Next16() {
this->UpdateRandomValue();
return this->GetRandomValue() >> 48;
}
/**
* @brief Generates a random number from 0 (inclusive) to `max` (exclusive) as a u32
*/
u32 Next32(u64 min, u64 max) {
this->UpdateRandomValue();
return (((this->GetRandomValue() >> 32) * (max - min)) >> 32) + min;
}
u32 ConditionalNext32(u32 value) {
this->UpdateRandomValue();
u64 result = this->GetRandomValue() >> 32;
if (value != 0) {
result = (result * value) >> 32;
}
return result;
}
#ifdef __MWERKS__
Vec2us &NextPos(u16 xMax, u16 yMax) {
Vec2us pos;
pos.x = this->Next32(0, xMax);
pos.y = this->Next32(0, yMax);
return pos;
}
#else
const Vec2us NextPos(u16 xMax, u16 yMax) {
const Vec2us pos = {(u16) this->Next32(0, xMax), (u16) this->Next32(0, yMax)};
return pos;
}
#endif
void Init();
};
extern Random gRandom;