mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
153 lines
3.7 KiB
C++
153 lines
3.7 KiB
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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typedef u32 ItemDropType;
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enum ItemDropType_ {
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ItemDropType_Arrow = 0,
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ItemDropType_Bomb = 1,
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ItemDropType_RedPotion = 2,
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ItemDropType_DemonFossil = 3,
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ItemDropType_StalfosSkull = 4,
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ItemDropType_StarFragment = 5,
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ItemDropType_BeeLarvae = 6,
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ItemDropType_WoodHeart = 7,
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ItemDropType_PirateNecklace = 8,
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ItemDropType_Unknown = 9,
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ItemDropType_Max = 10,
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};
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enum ActorItemDropState_ {
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ActorItemDropState_0 = 0,
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ActorItemDropState_1 = 1,
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ActorItemDropState_2 = 2,
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ActorItemDropState_3 = 3,
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ActorItemDropState_4 = 4,
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ActorItemDropState_5 = 5,
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ActorItemDropState_6 = 6,
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ActorItemDropState_Max,
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};
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class ActorItemDrop_C4 : public Actor_C4 {
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public:
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// func_ov031_020fa9f8
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ActorItemDrop_C4(Actor *param1);
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virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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virtual void vfunc_04() override;
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virtual void vfunc_08() override;
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virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorItemDrop : public Actor_Derived2 {
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public:
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/* 000 (base) */
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/* 0AE */ volatile u16 mUnk_AE;
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/* 0B0 */ u16 mUnk_B0;
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/* 0B2 */ STRUCT_PAD(0xB2, 0xB4);
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/* 0B4 */ Actor_9C mUnk_B4;
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/* 0B8 */ unk32 mUnk_B8;
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/* 0BC */ unk32 mUnk_BC;
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/* 0C0 */ ActorRef mUnk_C0;
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/* 0C4 */ STRUCT_PAD(0x0C4, 0x0D0);
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/* 0D0 */ u16 mUnk_D0;
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/* 0D4 */ ItemDropType mItemTypeId;
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/* 0D8 */ fx32 mUnk_D8;
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/* 0DC */ ActorRef mUnk_DC;
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/* 0E0 */ ActorRef mUnk_E0;
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/* 0E4 */ ActorItemDrop_C4 mUnk_E4;
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/* 108 */ unk16 mUnk_108;
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/* 10A */ STRUCT_PAD(0x10A, 0x10C);
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/* 10C */ VecFx32 mUnk_10C;
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/* 118 */ bool mUnk_118;
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/* 119 */ bool mUnk_119;
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bool IsTimerOut() {
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if (this->mUnk_AE < this->mUnk_B0) {
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this->mUnk_AE++;
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return false;
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}
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return true;
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}
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ActorItemDrop();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 4C */ virtual ~ActorItemDrop() override;
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void func_ov031_020fa260();
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void SetState(ActorState state);
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void func_ov031_020fa900();
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static void func_ov031_020f9f8c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, ActorRef ref);
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// data_ov031_02114bb0
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void func_ov031_020fa46c();
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void func_ov031_020fa4a0();
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void func_ov031_020fa568();
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void func_ov031_020fa5f0();
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void func_ov031_020fa664();
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void func_ov031_020fa678();
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void func_ov031_020fa72c();
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// data_ov031_02114be8
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void func_ov031_020fa468();
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void func_ov031_020fa494();
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void func_ov031_020fa524();
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void func_ov031_020fa5d8();
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void func_ov031_020fa650();
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void func_ov031_020fa668();
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void func_ov031_020fa6c8();
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};
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class ActorProfileArrowDrop : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileArrowDrop();
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/* 0C */ virtual Actor *Create();
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static ActorProfileArrowDrop *GetProfile();
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};
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class ActorProfileBombDrop : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileBombDrop();
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/* 0C */ virtual Actor *Create();
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static ActorProfileBombDrop *GetProfile();
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};
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class ActorProfileRedPotionDrop : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileRedPotionDrop();
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/* 0C */ virtual Actor *Create();
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static ActorProfileRedPotionDrop *GetProfile();
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};
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class ActorProfileTreasureDrop : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileTreasureDrop();
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/* 0C */ virtual Actor *Create();
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static ActorProfileTreasureDrop *GetProfile();
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};
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