mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
45 lines
988 B
C++
45 lines
988 B
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkCLLT_C4 : public Actor_C4 {
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public:
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ActorUnkCLLT_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkCLLT : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkCLLT();
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/* 4C */ virtual ~ActorUnkCLLT() override;
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void func_ov031_020fb38c(void);
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void func_ov031_020fb3c8(void);
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void func_ov031_020fb40c(void);
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};
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class ActorProfileUnkCLLT : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkCLLT();
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~ActorProfileUnkCLLT();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkCLLT *GetProfile();
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};
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