Files
st/include/Actor/ActorUnkOBPC.hpp
T
Yanis 453db24d41 Misc Stuff 6 (#78)
* gcc fixes

* document random things in UnkStruct_027e09b8_00

* match func_ov001_020ba670 and rabbit docs

* match func_ov026_0211f394

* fix build issues

* match func_ov026_0211e3e0

* match func_ov026_02102924

* move structs to header

* document train rope thing

* MapObject OK and ActorRef stuff

* match more actor funcs

* fix regressions

* fix build issues

* more regressions fixes

* name keyt grab func

* UnkSubStruct19 -> CellAnimObject (based on the only assert string)

* fix build issues due to merge

* Actor::mUnk_4C -> Actor::mState + related changes

* create GetActorPtr template inline for Actor_c4

* ActorUnk_ov000_020a8bb0 -> Actor_Derived1

* actor: add comments about mUnk_50/52 and change type of mAngle
2026-06-17 22:20:45 +02:00

44 lines
941 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/UnkSystem1.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkOBPCState_ {
ActorUnkOBPCState_0 = 0,
ActorUnkOBPCState_1 = 1,
ActorUnkOBPCState_Max,
};
class ActorUnkOBPC : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ UnkSystem1_ov000_Derived2 mUnk_9C;
/* D0 */
ActorUnkOBPC();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
bool func_ov024_020d6f74(void);
void SetState(ActorState state, int param2);
bool func_ov024_020d7154(void);
};
class ActorProfileUnkOBPC : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkOBPC();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkOBPC *GetProfile();
};