Files
st/include/Actor/ActorUnkPSBK.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

75 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkPSBK_C4 : public Actor_C4 {
public:
ActorUnkPSBK_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkPSBK : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkPSBK();
/* 4C */ virtual ~ActorUnkPSBK() override;
void func_ov048_02130d64(void);
void func_ov048_02131000(void);
void func_ov048_02131014(void);
void func_ov048_02131094(void);
void func_ov048_0213111c(void);
void func_ov048_021311e8(void);
void func_ov048_02131224(void);
void func_ov048_02131268(void);
void func_ov048_021312ac(void);
void func_ov048_021312e4(void);
void func_ov048_021312fc(void);
void func_ov048_0213130c(void);
void func_ov048_0213138c(void);
void func_ov048_021314fc(void);
void func_ov048_02131690(void);
void func_ov048_02131744(void);
void func_ov048_021317d8(void);
void func_ov048_02131818(void);
void func_ov048_021318c4(void);
void func_ov048_02131b28(void);
void func_ov048_02131bac(void);
void func_ov048_02131c28(void);
void func_ov048_02131ca8(void);
void func_ov048_02131d20(void);
void func_ov048_02131db4(void);
void func_ov048_02131dbc(void);
void func_ov048_02131dc8(void);
void func_ov048_02131e34(void);
void func_ov048_02131e9c(void);
void func_ov048_02131f28(void);
void func_ov048_02131f44(void);
void func_ov048_02132054(void);
void func_ov048_021320c0(void);
};
class ActorProfileUnkPSBK : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkPSBK();
~ActorProfileUnkPSBK();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkPSBK *GetProfile();
};