Files
st/include/Actor/ActorUnkSOLB_SOLC_SOLD.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

111 lines
2.3 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
// --- Actor SOLB ---
class ActorUnkSOLB_C4 : public Actor_C4 {
public:
ActorUnkSOLB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOLB : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOLB();
/* 4C */ virtual ~ActorUnkSOLB() override;
};
class ActorProfileUnkSOLB : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSOLB();
~ActorProfileUnkSOLB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOLB *GetProfile();
};
// --- Actor SOLC ---
class ActorUnkSOLC_C4 : public Actor_C4 {
public:
ActorUnkSOLC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOLC : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOLC();
/* 4C */ virtual ~ActorUnkSOLC() override;
};
class ActorProfileUnkSOLC : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSOLC();
~ActorProfileUnkSOLC();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOLC *GetProfile();
};
// --- Actor SOLD ---
class ActorUnkSOLD_C4 : public Actor_C4 {
public:
ActorUnkSOLD_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOLD : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOLD();
/* 4C */ virtual ~ActorUnkSOLD() override;
};
class ActorProfileUnkSOLD : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSOLD();
~ActorProfileUnkSOLD();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOLD *GetProfile();
};