mirror of
https://github.com/zeldaret/st
synced 2026-06-21 16:16:56 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
111 lines
2.3 KiB
C++
111 lines
2.3 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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// --- Actor SOLB ---
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class ActorUnkSOLB_C4 : public Actor_C4 {
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public:
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ActorUnkSOLB_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkSOLB : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSOLB();
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/* 4C */ virtual ~ActorUnkSOLB() override;
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};
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class ActorProfileUnkSOLB : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSOLB();
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~ActorProfileUnkSOLB();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSOLB *GetProfile();
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};
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// --- Actor SOLC ---
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class ActorUnkSOLC_C4 : public Actor_C4 {
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public:
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ActorUnkSOLC_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkSOLC : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSOLC();
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/* 4C */ virtual ~ActorUnkSOLC() override;
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};
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class ActorProfileUnkSOLC : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSOLC();
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~ActorProfileUnkSOLC();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSOLC *GetProfile();
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};
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// --- Actor SOLD ---
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class ActorUnkSOLD_C4 : public Actor_C4 {
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public:
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ActorUnkSOLD_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkSOLD : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSOLD();
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/* 4C */ virtual ~ActorUnkSOLD() override;
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};
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class ActorProfileUnkSOLD : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSOLD();
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~ActorProfileUnkSOLD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSOLD *GetProfile();
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};
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