Files
st/include/Actor/ActorUnkSWTM.hpp
T
Yanis 453db24d41 Misc Stuff 6 (#78)
* gcc fixes

* document random things in UnkStruct_027e09b8_00

* match func_ov001_020ba670 and rabbit docs

* match func_ov026_0211f394

* fix build issues

* match func_ov026_0211e3e0

* match func_ov026_02102924

* move structs to header

* document train rope thing

* MapObject OK and ActorRef stuff

* match more actor funcs

* fix regressions

* fix build issues

* more regressions fixes

* name keyt grab func

* UnkSubStruct19 -> CellAnimObject (based on the only assert string)

* fix build issues due to merge

* Actor::mUnk_4C -> Actor::mState + related changes

* create GetActorPtr template inline for Actor_c4

* ActorUnk_ov000_020a8bb0 -> Actor_Derived1

* actor: add comments about mUnk_50/52 and change type of mAngle
2026-06-17 22:20:45 +02:00

68 lines
1.5 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkSWTMState_ {
ActorUnkSWTMState_0 = 0,
ActorUnkSWTMState_1 = 1,
ActorUnkSWTMState_2 = 2,
ActorUnkSWTMState_3 = 3,
ActorUnkSWTMState_Max,
};
class ActorUnkSWTM_B0 {
public:
/* 00 */ unk32 mUnk_00;
ActorUnkSWTM_B0() {
this->mUnk_00 = 0;
};
};
class ActorUnkSWTM : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ unk16 mUnk_9C;
/* 9C */ unk16 mUnk_9E;
/* A0 */ unk16 mUnk_A0;
/* A0 */ s16 mUnk_A2;
/* A4 */ u32 mUnk_A4;
/* A8 */ u32 mUnk_A8;
/* AC */ bool mUnk_AC;
/* AC */ unk8 mUnk_AD; // pad?
/* AC */ unk8 mUnk_AE; // pad?
/* AC */ unk8 mUnk_AF; // pad?
/* B0 */ ActorUnkSWTM_B0 mUnk_B0[5]; // unused?
/* C4 */
ActorUnkSWTM();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorUnkSWTM() override;
void SetState(ActorState state);
bool func_ov000_0209afe4(void);
unk32 func_ov000_0209b038(void);
void func_ov000_0209b160(void);
void func_ov000_0209b184(void);
void func_ov000_0209b1d0(void);
};
class ActorProfileUnkSWTM : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSWTM();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSWTM *GetProfile();
};