Files
st/include/Actor/ActorUnkSZKU.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

75 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSZKU_C4 : public Actor_C4 {
public:
ActorUnkSZKU_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSZKU : public Actor {
public:
/* 00 (base) */
/* 94 */ STRUCT_PAD(0x94, 0xA0);
/* A0 */ ItemId mItemId;
ActorUnkSZKU();
/* 4C */ virtual ~ActorUnkSZKU() override;
void func_ov071_0215f424(void);
void func_ov071_0215f530(void);
void func_ov071_0215f5dc(void);
void func_ov071_0215f608(void);
void func_ov071_0215f654(void);
void func_ov071_0215f714(void);
void func_ov071_0215f7dc(void);
void func_ov071_0215f7f4(void);
void func_ov071_0215f80c(void);
void func_ov071_0215f824(void);
void func_ov071_0215f92c(void);
void func_ov071_0215fc0c(void);
void func_ov071_0215fc54(void);
void func_ov071_0215fca4(void);
void func_ov071_0215fd04(void);
void func_ov071_0215fd80(void);
void func_ov071_0215fdd4(void);
void func_ov071_0215fe54(void);
void func_ov071_0215fe94(void);
void func_ov071_0215fed4(void);
void func_ov071_0215ff08(void);
void func_ov071_0215ff3c(void);
void func_ov071_0215ffb8(void);
void func_ov071_0215ffbc(void);
void func_ov071_02160000(void);
void func_ov071_02160038(void);
void func_ov071_02160078(void);
void func_ov071_02160094(void);
void func_ov071_021600b8(void);
void func_ov071_021600d4(void);
void func_ov071_021600e8(void);
};
class ActorProfileUnkSZKU : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkSZKU();
~ActorProfileUnkSZKU();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSZKU *GetProfile();
};