mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkWPCH_C4 : public Actor_C4 {
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public:
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ActorUnkWPCH_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkWPCH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkWPCH();
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/* 4C */ virtual ~ActorUnkWPCH() override;
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void func_ov058_0214d500(void);
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void func_ov058_0214d508(void);
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void func_ov058_0214d540(void);
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void func_ov058_0214d558(void);
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void func_ov058_0214d570(void);
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void func_ov058_0214d684(void);
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void func_ov058_0214d694(void);
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};
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class ActorProfileUnkWPCH : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkWPCH();
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~ActorProfileUnkWPCH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkWPCH *GetProfile();
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};
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