mirror of
https://github.com/zeldaret/st
synced 2026-06-18 07:25:26 -04:00
8490ce55c3
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
|
|
|
|
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
// --- Actor ZLSL ---
|
|
|
|
class ActorUnkZLSL_C4 : public Actor_C4 {
|
|
public:
|
|
ActorUnkZLSL_C4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual void vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkZLSL : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkZLSL();
|
|
|
|
/* 4C */ virtual ~ActorUnkZLSL() override;
|
|
};
|
|
|
|
class ActorProfileUnkZLSL : public ActorProfile_Derived1 {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkZLSL();
|
|
~ActorProfileUnkZLSL();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkZLSL *GetProfile();
|
|
};
|
|
|
|
// --- Actor ZSRS ---
|
|
|
|
class ActorUnkZSRS_C4 : public Actor_C4 {
|
|
public:
|
|
ActorUnkZSRS_C4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual void vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkZSRS : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkZSRS();
|
|
|
|
/* 4C */ virtual ~ActorUnkZSRS() override;
|
|
};
|
|
|
|
class ActorProfileUnkZSRS : public ActorProfile_Derived1 {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkZSRS();
|
|
~ActorProfileUnkZSRS();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkZSRS *GetProfile();
|
|
};
|