mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
453db24d41
* gcc fixes * document random things in UnkStruct_027e09b8_00 * match func_ov001_020ba670 and rabbit docs * match func_ov026_0211f394 * fix build issues * match func_ov026_0211e3e0 * match func_ov026_02102924 * move structs to header * document train rope thing * MapObject OK and ActorRef stuff * match more actor funcs * fix regressions * fix build issues * more regressions fixes * name keyt grab func * UnkSubStruct19 -> CellAnimObject (based on the only assert string) * fix build issues due to merge * Actor::mUnk_4C -> Actor::mState + related changes * create GetActorPtr template inline for Actor_c4 * ActorUnk_ov000_020a8bb0 -> Actor_Derived1 * actor: add comments about mUnk_50/52 and change type of mAngle
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include "FileSelect/FileSelectMicTest.hpp"
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#include "System/SysNew.hpp"
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#include "global.h"
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#include "iterator.hpp"
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#include "math.hpp"
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#include "types.h"
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// file tab manager?
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class UnkSubStruct9 : public SysObject {
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public:
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/* 000 */ u8 mSaveSlotIndex; // save slot index, 0 for file 1 and 1 for file 2
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/* 001 */ unk8 mUnk_001;
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/* 002 */ unk8 mUnk_002;
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/* 003 */ unk8 mUnk_003;
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/* 004 */ UnkSystem2_UnkSubSystem1_Derived1 mUnk_004;
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/* 064 */ UnkSystem2_UnkSubSystem5 mUnk_064;
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/* 29C */ UnkStruct_ov019_020d24c8_28_258 mUnk_29C; // top-left 1 and 2 icons
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/* 2B4 */ UnkStruct_ov019_020d24c8_28_258 mUnk_2B4; // static hearts (hearts before beating heart)
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/* 2CC */ CellAnimObject mUnk_2CC;
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/* 344 */ CellAnimObject mUnk_344;
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/* 3BC */ CellAnimObject mUnk_3BC;
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/* 434 */ CellAnimObject mUnk_434;
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/* 4AC */ CellAnimObject mUnk_4AC;
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/* 524 */ CellAnimObject mUnk_524; // forest dungeon icon
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/* 59C */ CellAnimObject mUnk_59C; // snow dungeon icon
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/* 614 */ CellAnimObject mUnk_614; // ocean dungeon icon
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/* 68C */ CellAnimObject mUnk_68C; // fire dungeon icon
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/* 704 */ CellAnimObject mUnk_704; // desert dungeon icon
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/* 77C */ Vec2us mUnk_77C;
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/* 780 */
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struct stack_struct2 {
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u16 param1;
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u16 param2;
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void operator=(stack_struct2 &from) {
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this->param1 = from.param1;
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this->param2 = from.param2;
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}
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};
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UnkSubStruct9();
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UnkSubStruct9(stack_struct1 param1);
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void func_ov019_020cbaec();
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bool IsPlayerNameSet();
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void func_ov019_020cbb40();
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void func_ov019_020cbb94();
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void func_ov019_020cbc0c();
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void func_ov019_020cc5ac(Vec2us *param1);
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void func_ov000_02062be0();
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};
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