Files
st/include/FileSelect/UnkSubStruct9.hpp
T
Yanis 453db24d41 Misc Stuff 6 (#78)
* gcc fixes

* document random things in UnkStruct_027e09b8_00

* match func_ov001_020ba670 and rabbit docs

* match func_ov026_0211f394

* fix build issues

* match func_ov026_0211e3e0

* match func_ov026_02102924

* move structs to header

* document train rope thing

* MapObject OK and ActorRef stuff

* match more actor funcs

* fix regressions

* fix build issues

* more regressions fixes

* name keyt grab func

* UnkSubStruct19 -> CellAnimObject (based on the only assert string)

* fix build issues due to merge

* Actor::mUnk_4C -> Actor::mState + related changes

* create GetActorPtr template inline for Actor_c4

* ActorUnk_ov000_020a8bb0 -> Actor_Derived1

* actor: add comments about mUnk_50/52 and change type of mAngle
2026-06-17 22:20:45 +02:00

56 lines
1.7 KiB
C++

#pragma once
#include "FileSelect/FileSelectMicTest.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "iterator.hpp"
#include "math.hpp"
#include "types.h"
// file tab manager?
class UnkSubStruct9 : public SysObject {
public:
/* 000 */ u8 mSaveSlotIndex; // save slot index, 0 for file 1 and 1 for file 2
/* 001 */ unk8 mUnk_001;
/* 002 */ unk8 mUnk_002;
/* 003 */ unk8 mUnk_003;
/* 004 */ UnkSystem2_UnkSubSystem1_Derived1 mUnk_004;
/* 064 */ UnkSystem2_UnkSubSystem5 mUnk_064;
/* 29C */ UnkStruct_ov019_020d24c8_28_258 mUnk_29C; // top-left 1 and 2 icons
/* 2B4 */ UnkStruct_ov019_020d24c8_28_258 mUnk_2B4; // static hearts (hearts before beating heart)
/* 2CC */ CellAnimObject mUnk_2CC;
/* 344 */ CellAnimObject mUnk_344;
/* 3BC */ CellAnimObject mUnk_3BC;
/* 434 */ CellAnimObject mUnk_434;
/* 4AC */ CellAnimObject mUnk_4AC;
/* 524 */ CellAnimObject mUnk_524; // forest dungeon icon
/* 59C */ CellAnimObject mUnk_59C; // snow dungeon icon
/* 614 */ CellAnimObject mUnk_614; // ocean dungeon icon
/* 68C */ CellAnimObject mUnk_68C; // fire dungeon icon
/* 704 */ CellAnimObject mUnk_704; // desert dungeon icon
/* 77C */ Vec2us mUnk_77C;
/* 780 */
struct stack_struct2 {
u16 param1;
u16 param2;
void operator=(stack_struct2 &from) {
this->param1 = from.param1;
this->param2 = from.param2;
}
};
UnkSubStruct9();
UnkSubStruct9(stack_struct1 param1);
void func_ov019_020cbaec();
bool IsPlayerNameSet();
void func_ov019_020cbb40();
void func_ov019_020cbb94();
void func_ov019_020cbc0c();
void func_ov019_020cc5ac(Vec2us *param1);
void func_ov000_02062be0();
};