mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
453db24d41
* gcc fixes * document random things in UnkStruct_027e09b8_00 * match func_ov001_020ba670 and rabbit docs * match func_ov026_0211f394 * fix build issues * match func_ov026_0211e3e0 * match func_ov026_02102924 * move structs to header * document train rope thing * MapObject OK and ActorRef stuff * match more actor funcs * fix regressions * fix build issues * more regressions fixes * name keyt grab func * UnkSubStruct19 -> CellAnimObject (based on the only assert string) * fix build issues due to merge * Actor::mUnk_4C -> Actor::mState + related changes * create GetActorPtr template inline for Actor_c4 * ActorUnk_ov000_020a8bb0 -> Actor_Derived1 * actor: add comments about mUnk_50/52 and change type of mAngle
30 lines
782 B
C++
30 lines
782 B
C++
#pragma once
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#include "types.h"
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class CellAnimObject;
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class UnkStruct_0204af1c_00 {
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public:
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/* 0000 */ unk8 mUnk_0000[0x1490];
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/* 1490 */
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UnkStruct_0204af1c_00();
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void func_0201af10(unk32 param1);
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};
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class UnkStruct_0204af1c {
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public:
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/* 0000 */ UnkStruct_0204af1c_00 mUnk_0000[2];
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/* 2920 */ unk8 mUnk_2920[0x194];
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/* 2AB4 */
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UnkStruct_0204af1c();
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void func_0201a800();
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void func_0201aa44(UnkStruct_ov019_020d24c8_28_258_00 *param1, void *param2, unk32 param3, void *param4);
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void func_0201aad0(CellAnimObject *param1, void *param2, unk32 param3, void *param4);
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void func_0201aa8c(UnkStruct_ov019_020d24c8_28_258_00 *param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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};
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extern UnkStruct_0204af1c data_0204af1c;
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