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https://github.com/zeldaret/st
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69ef244371
* merge headers from nitro decomp * cleanup: use inlines from g2.h and gx.h when changing registers * cleanup: remove externs declarations in source files
17 lines
619 B
C++
17 lines
619 B
C++
#pragma once
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#include "Player/PlayerGet.hpp"
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#include "math.hpp"
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#include "types.h"
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class UnkStruct_027e0cec {
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public:
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void func_ov000_0209feac(unk32 param1, VecFx32 *param2, unk32 param3, unk32 param4, unk32 param5);
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void func_ov000_0209ff8c(UnkStruct_PlayerGet_ec *param1, unk32 param2, VecFx32 *param3, unk32 param4);
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void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
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void func_ov000_020a0110(UnkStruct_PlayerGet_ec *param1);
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void func_ov000_020a0220(void *param1, void *param2);
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};
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extern UnkStruct_027e0cec *data_027e0cec;
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