Files
st/include/global.h
T
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00

94 lines
2.7 KiB
C++

#ifndef GLOBAL_H
#define GLOBAL_H
// Prevent the IDE from reporting errors that the compiler/linker won't report
#ifdef __INTELLISENSE__
#endif
#define ARM _Pragma("thumb off")
#define THUMB _Pragma("thumb on")
#define THUMB_BEGIN _Pragma("thumb on")
#define THUMB_END _Pragma("thumb off")
// `override` was added in C++11 before the DS, so we only use the keyword to indicate overriden functions
#define override
#pragma define_section dtcm ".dtcm" \
".dtcm"
// Puts variables in the DTCM module
#define DTCM_BEGIN _Pragma("section dtcm begin")
#define DTCM_END _Pragma("section dtcm end")
#pragma define_section sbss ".data" \
".sbss"
// Define .sbss variables
#define SBSS_BEGIN _Pragma("section sbss begin")
#define SBSS_END _Pragma("section sbss end")
#ifdef __MWERKS__
#define NO_INLINE __attribute__((never_inline))
#define AT_ADDRESS(xyz) : (xyz)
#define DECL_SECTION(x) __declspec(section x)
#define EXPORT __declspec(export)
#define WEAK __declspec(weak)
#define ASM asm
#else
#define AT_ADDRESS(xyz)
#define DECL_SECTION(x)
#define EXPORT
#define WEAK
#define ASM
#define NO_INLINE
#endif
#define STRUCT_PAD(from, to) unsigned char _pad_##from[(to) - (from)]
#define DF_CONCAT3_(a, b, c) a##b##c
#define DF_CONCAT3(a, b, c) DF_CONCAT3_(a, b, c)
#define DF_UNIQUE_IDENT(ident_) DF_CONCAT3(ident_, _, __LINE__)
// sometimes we need something in .bss
// to force things in .data to align properly
#define DATA_ALIGN_FIX() int DF_UNIQUE_IDENT(__data_align_fix)
#ifndef typeof
#define typeof __typeof__
#endif
#define DF_TYPEOF typeof
#define DF_FUNCTION_DECLARATOR_WITH_PROTO(ident_) \
extern void(ident_)(void); \
extern void(ident_)(void)
#define DF_FUNCTION_CALL(ident_, arg_) \
extern void(ident_)(DF_TYPEOF(arg_)); \
(ident_)(arg_)
// prevents the linker from deadstripping a symbol (can be anything)
#define DECOMP_FORCE(arg_) \
DF_FUNCTION_DECLARATOR_WITH_PROTO(DF_UNIQUE_IDENT(DECOMP_FORCE)) { \
DF_FUNCTION_CALL(DF_UNIQUE_IDENT(DECOMP_FORCE_CALL), arg_); \
}
#define SUBSCREEN_WIDTH 256
#define SUBSCREEN_HEIGHT 192
#define ALIGN_PREV(X, N) ((X) & ~((N) - 1))
#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N) - 1), N)
#define ALIGN(X, N) ((X + N) & ~N)
#define VTABLE_PAD(name) \
class _VTABLE_PAD_##name { \
public: \
virtual void dummy(); \
}; \
void _VTABLE_PAD_##name::dummy() {}
#define DELETE(ptr) \
{ \
delete ptr; \
ptr = NULL; \
} \
(void) 0
#endif