Files
st/include/Actor/ActorItemTornado.hpp
T
Yanis 5ca3eeb61e Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
2026-10-07 04:12:55 +02:00

76 lines
2.1 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Player/PlayerGet.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_ov031_02112ff4 : public UnkStruct_ov031_Items_00 {
public:
// data_ov031_02112ff4
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1, unk32 param2);
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2);
};
enum ActorItemTornadoState_ {
ActorItemTornadoState_0 = 0,
ActorItemTornadoState_1 = 1,
ActorItemTornadoState_2 = 2,
ActorItemTornadoState_MAX,
};
class ActorItemTornado : public Actor {
public:
/* 000 (base) */
/* 094 */ ModelRender mUnk_94;
/* 0F4 */ UnkSystem5 mUnk_F4;
/* 114 */ unk32 mUnk_114;
/* 118 */ PAD(0x118, 0x134);
/* 134 */ UnkSystem5 mUnk_134;
/* 154 */ unk32 mUnk_154;
/* 158 */ PAD(0x158, 0x174);
/* 174 */ UnkStruct_ov031_02112ff4 mUnk_174;
/* 178 */ PAD(0x178, 0x17C);
/* 17C */ UnkStruct_PlayerGet_74 mUnk_17C;
/* 194 */ UnkStruct_ov031_Items_01 mUnk_194;
/* 1C0 */ VecFx32 mUnk_1C0;
/* 1CC */ u16 mUnk_1CC;
/* 1CE */ bool mUnk_1CE;
/* 1CF */ bool mUnk_1CF;
/* 1D0 */ u8 mUnk_1D0;
/* 1D1 */ u8 mUnk_1D1;
/* 1D2 */ u16 mUnk_1D2;
/* 1D4 */ u16 mUnk_1D4;
/* 1D6 */ u16 mUnk_1D6;
/* 1D8 */ unk32 mUnk_1D8;
/* 1DC */ fx32 mUnk_1DC;
/* 1E0 */ UnkStruct_PlayerGet_ec mUnk_1E0[0x3];
/* 1EC */
ActorItemTornado();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
void SetState(ActorState state);
void func_ov031_020e5d18(unk32 param1);
bool func_ov031_020e62c0();
bool func_ov031_020e6314(u16 param1);
bool func_ov031_020e6340(VecFx32 *param1, unk16 param2, unk16 param3);
bool func_ov031_020e6398();
};
class ActorProfileItemTornado : public ActorProfile {
public:
/* 00 (base) */
ActorProfileItemTornado();
/* 0C */ virtual Actor *Create();
static ActorProfileItemTornado *GetProfile();
};