Files
st/include/Actor/ActorUnkEFIK.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

37 lines
819 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class ActorUnkEFIK : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ UnkSystem7 mUnk_98;
/* 9C */ unk32 mUnk_9C;
/* A0 */ unk32 mUnk_A0;
ActorUnkEFIK();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorUnkEFIK() override;
/* 54 */ virtual void vfunc_54(unk32 param1);
};
class ActorProfileUnkEFIK : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkEFIK();
~ActorProfileUnkEFIK();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkEFIK *GetProfile();
};