mirror of
https://github.com/zeldaret/st
synced 2026-10-08 21:41:22 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
37 lines
819 B
C++
37 lines
819 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Unknown/Common.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkEFIK : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ UnkSystem7 mUnk_98;
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/* 9C */ unk32 mUnk_9C;
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/* A0 */ unk32 mUnk_A0;
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ActorUnkEFIK();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 4C */ virtual ~ActorUnkEFIK() override;
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/* 54 */ virtual void vfunc_54(unk32 param1);
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};
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class ActorProfileUnkEFIK : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkEFIK();
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~ActorProfileUnkEFIK();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkEFIK *GetProfile();
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};
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