Files
st/include/Actor/ActorUnkSKDO.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

48 lines
1.1 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Map/MapObjectId.hpp"
#include "MapObject/MapObjectUnkSKDI.hpp"
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSKDO_ov031_02115ce8 : public UnkStruct_ov000_020b34c4 {
public:
/* 00 (base) */
/* 18 */
ActorUnkSKDO_ov031_02115ce8(MapObjectId mapObjId) :
UnkStruct_ov000_020b34c4(mapObjId) {}
// data_ov031_02115ce8
virtual bool vfunc_00(MapObject *param1);
};
class ActorUnkSKDO : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ MapObjectUnkSKDI *mUnk_98;
/* 9C */
ActorUnkSKDO();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 1C */ virtual void Setup() override;
/* 20 */ virtual void Update() override;
/* 54 */ virtual void vfunc_54(unk32 param1);
};
class ActorProfileUnkSKDO : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSKDO();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSKDO *GetProfile();
};