mirror of
https://github.com/zeldaret/st
synced 2026-10-08 21:41:22 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
23 lines
554 B
C++
23 lines
554 B
C++
#pragma once
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#include "types.h"
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class UnkStruct_02049b80 {
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public:
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/* 00*/ unk32 mUnk_00;
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/* 04*/ unk32 mUnk_04;
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/* 08*/ void *mUnk_08;
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/* 0C */ unk32 mUnk_0C[2];
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk16 mUnk_1C[2];
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UnkStruct_02049b80();
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void func_02013ecc(unk32 param1, UnkCallback param2, unk32 param3);
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void func_02013ee8(unk32 param1, unk32 param2);
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void func_02013f80(unk32 param1);
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void func_02013fec(unk32 param1, void *param2);
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};
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extern UnkStruct_02049b80 data_02049b80;
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