Files
st/src/000_Second/MapObject/MapObjectSwitchStep.cpp
T
Yanis 89dedbb3d1 Match ActorBomb (#158)
* actor prog from overlay 0

* fix build issues

* ActorBomb OK for eur

* ActorBomb OK for eur1, usa and jp

* fix regressions
2026-10-08 03:35:12 +02:00

216 lines
6.4 KiB
C++

#include "MapObject/MapObjectSwitchStep.hpp"
#include "CommonFuncs.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_0204af1c.hpp"
#include "Unknown/UnkStruct_027e0998.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkStruct_027e09a8.hpp"
#include "Unknown/UnkStruct_ov000_020b5214.hpp"
#include <nitro/mi.h>
static const char data_ov000_020af550[] = "switch";
static const char data_ov000_020af560[] = "switchB";
UnkStruct_ov019_020d24c8_28_258_00 MapObjectSwitchStep_data_020b6118(NULL, 0);
DECL_PROFILE(MapObjectProfileSwitchStep);
MapObject *MapObjectProfileSwitchStep::Create() {
return new(HeapIndex_ITCM) MapObjectSwitchStep();
}
MapObjectProfileSwitchStep::MapObjectProfileSwitchStep() :
MapObjectProfileSwitchStep_Base(MapObjectId_SwitchStep) {
this->mUnk_D4.mUnk_08 = 0x2DC04009;
this->mUnk_D4.mUnk_0C.x = -FX_F32_TO_FX32(0.5f);
this->mUnk_D4.mUnk_0C.y = FX_F32_TO_FX32(0.0f);
this->mUnk_D4.mUnk_0C.z = -FX_F32_TO_FX32(0.5f);
this->mUnk_D4.mUnk_18.x = FX_F32_TO_FX32(0.5f);
this->mUnk_D4.mUnk_18.y = FX_F32_TO_FX32(0.5f);
this->mUnk_D4.mUnk_18.z = FX_F32_TO_FX32(0.5f);
this->mUnk_06 = 1;
this->mUnk_0C = 0xC00;
this->mUnk_20.mUnk_15 = 1;
}
MapObjectSwitchStep_40::MapObjectSwitchStep_40(void) :
ModelRender(NULL) {
this->mUnk_60 = 0;
this->mUnk_62 = true;
this->func_ov000_0209dde0();
}
void MapObjectSwitchStep_40::func_ov000_0209dde0(void) {
if (!this->mUnk_62) {
this->func_ov000_02057c38(2, 2);
return;
}
this->func_ov000_02057c38(6, 2);
}
void MapObjectSwitchStep_40::vfunc_1C(G3d_RenderState *param1) {
G3d_NameList *iVar1 = G3d_GetBoneList(param1->renderObj->model);
uint uVar2 = iVar1 != NULL ? func_0200f218(iVar1, data_ov000_020af560) : -1;
if (param1->currentCmd[1] == uVar2) {
if (this->mUnk_62) {
param1->mUnk_B4->mUnk_00 &= ~0x04;
param1->mUnk_B4->mUnk_50 = this->mUnk_60;
param1->mUnk_B4->mUnk_4C = 0;
param1->mUnk_B4->mUnk_54 = 0;
} else {
*param1->visibilityPtr = false;
}
}
}
MapObjectSwitchStep::MapObjectSwitchStep() :
mUnk_A4(&mUnk_C4, NULL),
mUnk_E4(0, 0) {
this->mUnk_E8 = 0;
this->mUnk_EA = 0;
this->mUnk_EB = 0;
this->mUnk_40.vfunc_08(GetModelFromProfile<MapObjectProfileSwitchStep>());
this->mUnk_A4.mpModel = this->mUnk_40.mpModel;
MapObjectProfile_Derived2_20 *temp_r6 = GET_PROFILE_20(MapObjectProfileSwitchStep);
unk32 temp_r5 = temp_r6->func_ov000_02058a24();
this->mUnk_A4.func_ov000_020577a4(temp_r6->func_ov000_02058a84(3, data_ov000_020af550), temp_r5, 1);
this->mUnk_10 = GET_PROFILE_D4(MapObjectProfileSwitchStep);
}
MapObjectSwitchStep::~MapObjectSwitchStep() {
if (this->mUnk_20.mParams[0] == 2) {
this->func_ov000_0209e11c(0, 1);
this->func_ov000_0209d2c4(0, false);
}
}
bool MapObjectSwitchStep::Init(void) {
SET_FLAG(this->mFlags, MapObjFlag_9);
this->mUnk_18[0] = 1;
SET_FLAG(this->mFlags, MapObjFlag_10);
this->mUnk_18[1] = 1;
if (this->func_ov000_0209d29c(0)) {
this->func_ov000_0209e11c(MapObjSwitchStepState_2, 1);
} else {
this->func_ov000_0209e11c(MapObjSwitchStepState_0, 1);
}
if (data_027e09a4->mUnk_00.sceneIndex >= SceneIndex_battle01 && data_027e09a4->mUnk_00.sceneIndex < SceneIndex_Max) {
MapObjectSwitchStep_data_020b6118.func_ov000_0205fc20(0x78, 0x0C, NULL, NULL);
SET_FLAG(this->mFlags, MapObjFlag_5);
}
return true;
}
void MapObjectSwitchStep::func_ov000_0209e11c(MapObjState state, unk32 param2) {
this->mState = state;
this->mUnk_E4.Reset();
this->mUnk_A4.func_01ffc3b4();
switch (this->mState) {
case MapObjSwitchStepState_0:
if (param2 == 0) {
this->func_ov000_0209d2c4(0, false);
data_027e09a8->func_ov000_02071b30(0x123, &this->mPos, 0);
}
this->mUnk_40.mUnk_62 = 1;
this->mUnk_40.mUnk_60 = 0;
this->mUnk_A4.func_ov000_020577f8(0);
break;
case MapObjSwitchStepState_1:
this->mUnk_E8 = 0;
data_027e09a8->func_ov000_02071b30(0x121, &this->mPos, 0);
this->mUnk_A4.func_ov000_020577f8(0);
this->func_ov000_0209e11c(2, 0);
break;
case MapObjSwitchStepState_2:
this->mUnk_40.mUnk_60 = -0x19A;
this->func_ov000_0209d2c4(0, true);
this->mUnk_40.mUnk_62 = 0;
if (param2 == 0) {
data_027e09a8->func_ov000_02071b30(0x122, &this->mPos, 0);
} else {
this->mUnk_EA = 1;
}
if (this->mUnk_20.mParams[0] == 2) {
this->mUnk_E4.Set(0, this->mUnk_20.mParams[1]);
}
this->mUnk_A4.func_ov000_020577f8(0x1000);
break;
case MapObjSwitchStepState_3:
this->func_ov000_0209d2c4(0, false);
break;
default:
break;
}
}
void MapObjectSwitchStep::vfunc_20(unk32 param1) {
switch (this->mState) {
case MapObjSwitchStepState_1:
case MapObjSwitchStepState_2:
case MapObjSwitchStepState_3:
break;
default:
this->func_ov000_0209e11c(1, 0);
break;
}
this->mUnk_EA = 1;
}
struct stack_struct {
/* 00 */ unk16 mUnk_00;
/* 02 */ unk16 mUnk_02;
/* 04 */ unk8 mUnk_04;
/* 05 */ unk8 mUnk_05;
/* 06 */ u16 mUnk_06;
/* 08 */
};
void MapObjectSwitchStep::vfunc_18(s8 *param1) {
if (!GET_FLAG(this->mFlags, MapObjFlag_5)) {
return;
}
if (data_027e09a4->mUnk_00.sceneIndex >= SceneIndex_battle01 && data_027e09a4->mUnk_00.sceneIndex < SceneIndex_Max) {
Vec2s sp10;
stack_struct sp8;
ActorRef sp4;
//! TODO: fake match?
sp4 = *(ActorRef *) &this->mRef;
if (data_027e0998->vfunc_00(&this->mPos, &sp10, &sp4)) {
sp8.mUnk_06 = 0x00;
MI_CpuFill32(0, &sp8, sizeof(sp8));
sp8.mUnk_05 = -1;
sp8.mUnk_06 |= 0x01;
data_0204af1c.func_0201aa44(&MapObjectSwitchStep_data_020b6118, &sp10, 2, &sp8);
}
}
}
void MapObjectSwitchStep::func_ov000_0209e38c(void) {
if (this->mUnk_E4.GetRemainingTime() < 60) {
data_ov000_020b5214.func_ov000_0206e7e8(0x92);
} else {
data_ov000_020b5214.func_ov000_0206e7e8(0x91);
}
}