mirror of
https://github.com/zeldaret/st
synced 2026-08-06 09:53:03 -04:00
8d759ee331
* run ninja format * delink what's left from overlay 1 (except dsprotect) * fix regressions * UnkStruct_027e0ce0_1C_001 97% * UnkStruct_0204a110_001 OK * UnkStruct_ov024_020d86a0_001 OK * UnkStruct_ov000_020b50c0_001 OK * GameModeCreate OK * AdventureModeManager_001 OK * GameModeAdventure_001 OK * AdventureModeManager_001 OKn't because weak issues * ZeldaCollisionBinary OK * UnkStruct_027e09c0_001 OK * UnkStruct_ov000_020b504c_001 OK * UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp * match overlay 97 * match overlay 100 * run ninja format
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#include "Course/Course.hpp"
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#include "Unknown/UnkFileSystem.hpp"
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#include "files.h"
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#include "global.h"
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#include "math.hpp"
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#include "types.h"
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struct UnkStruct_func_ov000_020702a8 {
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/* 00 */ STRUCT_PAD(0x00, 0x10);
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/* 10 */ Vec2s mUnk_10;
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/* 14 */ u8 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk16 mUnk_20;
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/* 22 */ unk16 mUnk_22;
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};
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class CourseInitBinary {
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public:
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/* 0000 */ CourseInitEntry mEntries[SceneIndex_Max];
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/* 1104 */
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CourseInitBinary();
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};
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class UnkStruct_027e09a0 : public AutoInstance<UnkStruct_027e09a0> {
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public:
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/* 00 */ CourseListEntry **mpCourseTable; // elements from courselist.clb
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/* 04 */ UnkFileSystem5 *mpCourseFile;
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/* 08 */ unk8 mUnk_08[0x10];
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/* 18 */
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UnkStruct_027e09a0();
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~UnkStruct_027e09a0();
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CourseListEntry *GetCourseEntry(u32 sceneIndex);
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UnkStruct_func_ov000_020702a8 *func_ov000_020702a8(u32 sceneIndex);
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unk32 GetRoomEntryIndex();
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CourseListRoomEntry *GetRoomEntry(u32 sceneIndex, unk32 param2);
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u32 GetSceneIndexFromName(const char *sceneName);
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bool func_ov000_02070378(u32 param1);
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void func_ov000_02070310(u32 sceneIndex, u8 roomIndex, void *param3);
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// overlay 1
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void InitCourseTable();
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static UnkStruct_027e09a0 *Create();
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static void Destroy();
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};
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extern UnkStruct_027e09a0 *data_027e09a0;
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