Files
st/include/Unknown/UnkStruct_027e09c0.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

78 lines
1.9 KiB
C++

#pragma once
#include "Actor/ActorRef.hpp"
#include "Actor/ActorShotArrow.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_027e0cd8_0C_Base;
class UnkStruct_027e09c0_60 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */
UnkStruct_027e09c0_60() {
this->mUnk_00 = 0;
this->mUnk_10 = 0;
this->mUnk_04 = 0;
this->mUnk_08 = 0;
this->mUnk_0C = 0;
}
};
class UnkStruct_027e09c0_04 {
public:
void func_ov000_0207f4d4();
};
class UnkStruct_027e09c0 : public AutoInstance<UnkStruct_027e09c0> {
public:
/* 000 */ unk32 mUnk_000;
/* 004 */ UnkStruct_027e09c0_04 *mUnk_004[16];
/* 044 */ UnkStruct_027e09c0_04 **mUnk_044;
/* 048 */ void *mUnk_048;
/* 04C */ void *mUnk_04C;
/* 050 */ unk32 mUnk_050;
/* 054 */ void *mUnk_054;
/* 058 */ void *mUnk_058;
/* 05C */ unk32 mUnk_05C;
/* 060 */ UnkStruct_027e09c0_60 mUnk_060[64];
/* 760 */ void *mUnk_760;
/* 764 */ void *mUnk_764;
/* 768 */ unk32 mUnk_768;
/* 76C */ void *mUnk_76C;
/* 770 */ void *mUnk_770;
/* 774 */ unk32 mUnk_774;
/* 778 */ unk32 mUnk_778;
/* 77C */ STRUCT_PAD(0x77C, 0x878);
/* 878 */ unk32 mUnk_878;
/* 87C */ STRUCT_PAD(0x87C, 0x978);
/* 978 */
UnkStruct_027e09c0();
// overlay 0
void func_ov000_0207da40();
void func_ov000_0207e58c(ActorRef param1, unk32 param2, u8 param3, UnkStruct_ov031_Items_01 *param4);
// overlay 1
void func_ov001_020be394();
void func_ov001_020be3c4();
void func_ov001_020be3dc(UnkFileSystem3 *param1, UnkStruct_027e0cd8_0C_Base *param2);
void func_ov001_020be400();
static UnkStruct_027e09c0 *Create();
static void Destroy();
static void DestroyImpl();
};
extern UnkStruct_027e09c0 *data_027e09c0;