Files
st/src/024_MainGame/Game/UnkActorSystem1_024.cpp
T
Yanis 90203403dd Decompile overlay 24 (Part 1) (#65)
* GameModeAdventure_001 OK

* GameModeAdventure_024 17%

* GameModeAdventure_024 73%

* GameModeAdventure_024 99%

* jp region differences

* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK

* UnkActorSystem1OK

* UnkActorSystem2 OK

* delink more of ov024 & UnkStruct_027e0998_024 OK

* improve instance stuff & UnkStruct_027e0cf8_024 OK

* AdventureModeManager_160_024 OK & GameModeStartUp OK

* fix regressions

* fix regressions 2

* AdventureModeManager_170 OK

* AdventureModeManager_174_Base OK

* AdventureModeManager_174 OK

* mark GameModeAdventure_024 as complete

* AdventureModeManager_178 OK

* AdventureModeManager_180 OK

* AdventureModeManager_184_024 OK

* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK

* AdventureModeManager_15C_20_00 61%

* AdventureModeManager_15C_20_00 OK

* jp version differences

* delink what's left in the overlay

* fix regressions

* AdventureModeManager_1B8_Base_024 98%

* AdventureModeManager_1B8 48% and link AdventureModeManager_024

* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK

* oops

* mark statics as local
2026-05-18 21:14:27 +02:00

30 lines
593 B
C++

#include "Unknown/UnkStruct_ov024_020d8660.hpp"
UnkActorSystem1::UnkActorSystem1() {
this->mUnk_04 = false;
}
UnkActorSystem1::~UnkActorSystem1() {}
void UnkActorSystem1::vfunc_08() {
this->mUnk_04 = true;
}
void UnkActorSystem1::vfunc_0C() {
this->mUnk_04 = false;
}
void UnkActorSystem1::vfunc_10(unk32 param1) {}
void UnkActorSystem1::vfunc_14(unk32 param1) {}
void UnkActorSystem1::vfunc_18(unk8 *param1) {}
void UnkActorSystem1::vfunc_1C(unk32 param1) {}
void UnkActorSystem1::vfunc_20(unk32 param1) {}
bool UnkActorSystem1::vfunc_2C() {
return this->mUnk_04;
}