mirror of
https://github.com/zeldaret/st
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69ef244371
* merge headers from nitro decomp * cleanup: use inlines from g2.h and gx.h when changing registers * cleanup: remove externs declarations in source files
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "versions.h"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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#include "Unknown/UnkStruct_ov000_0208f820.hpp"
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#include "math.hpp"
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class PlayerSceneChange : public UnkStruct_ov000_0208f820 {
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public:
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/* 00 (base) */
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/* 48 */ unk32 mUnk_48;
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/* 4C */ unk32 mUnk_4C;
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/* 50 */ unk32 mUnk_50;
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/* 54 */ UnkStruct_SceneChange1 mUnk_54;
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/* 68 */ unk32 mUnk_68;
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/* 6C */ s32 mUnk_6C;
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/* 70 */ volatile VecFx32 mUnk_70;
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/* 7C */ unk32 mUnk_7C;
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/* 80 */ volatile VecFx32 mUnk_80;
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/* 8C */ unk32 mUnk_8C;
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/* 90 */ volatile u32 mUnk_90;
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/* 94 */ u16 mUnk_94[2];
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/* 98 */ unk32 mUnk_98;
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/* 9C */ VecFx32 mUnk_9C;
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/* A8 */ unk16 mUnk_A8;
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/* AA */ unk16 mUnk_AA;
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/* AC */ bool mUnk_AC;
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/* AD */ bool mUnk_AD;
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/* AE */ s16 mUnk_AE;
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PlayerSceneChange();
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s16 func_ov112_02184bbc(s16 param1);
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/* 04 */ virtual ~PlayerSceneChange() override;
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/* 0C */ virtual void vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) override;
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override;
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/* 1C */ virtual bool vfunc_1c(VecFx32 *param1) override;
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};
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class PlayerSceneChange2 : public UnkStruct_ov000_0208f820 {
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public:
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/* 00 (base) */
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/* 48 */ unk32 mUnk_48;
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/* 4C */ unk32 mUnk_4C;
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/* 50 */ unk32 mUnk_50;
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/* 54 */ VecFx32 mUnk_54;
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/* 54 */ VecFx32 mUnk_60;
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PlayerSceneChange2();
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/* 04 */ virtual ~PlayerSceneChange2() override;
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/* 0C */ virtual void vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) override;
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override;
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};
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