Files
st/include/Actor/ActorUnkMRD2.hpp
T
Alessevan f66583c194 Decompile ActorUnkAROW (83%) (#70)
* refactor: unknown arow actor to arrow

* refactor: rename ActorUnkArow_c4 and remove warning

* refactor: rename class in system files

* feat: match actorprofilearrow

* feat: progress decompilation

* feat: rename actor to ActorShotArrow

* feat: change mangled name

* feat: decompile some functions and mark unmatched functions as non-matching

* feat: progress

* feat: decompiling function 020f206c

* feat: change two fields for struct padding

* feat: remove non-matching comment on matched function

* feat: decompiling function 020f20bc

* refactor: fix .bss mangled names

* feat: decompiling 020f2134

* feat: decompiling func_ov031_020f2160

* feat: matching function func_ov031_020f21dc

* feat: use correct mangled names in jp version

* fix: change back arm9/delinks in eur version

* feat: non-matching function 020f1a64

* feat: decompile 020f2270

* feat: decompile function 020f2280

* feat: uncompile func_ov031_020f229c

* feat: match 020f22d4 add UnkSystem{4,5} as fields

* feat: reverse 020f2b8c

* feat: 020f2bbc

* feat: 020f2bec

* feat: 020f3304

* style: explicitly indicate floating values when using FLOAT_TO_Q20

* style: move external function to the top

* feat: begin of 020f3258

* feat: decompile 020f32c4

* feat: propagate mangled names changes to japan version

* feat: begin decompilation of func_ov031_020f370c

* feat: begin weird decompilation of func_ov031_020f3d4c

* feat: decompile function 020f3d04

* feat: better matching

* feat: matching function func_ov031_020f2214

* feat: decompile the function 020f3258

* feat: increase matched code

* feat: decompile function func_ov031_020f2794

* feat: decompile function func_ov031_020f18bc

* feat: decompile almost all func_ov031_020f195c

* feat: decompile 3/4 of func_ov031_020f173c

* refactor: change back function's return type to void

* feat: begin decompilation of func_ov031_020f1b04

* feat: advance decompilation of 020f1c7c

* feat: decompile 020f1e3c

* feat: decompile function func_ov031_020f1f54

* refactor: move func(Actor *) into ActorShotArrow class

* feat: introduce ActorShotArrow_194 thanks to Yanis002

* fix: use FX32 in macros over old Q20

* fix: praying magic behaviour

* revert: revert before build failure

* revert: remove all relocs.txt magic stuff

* revert: introduce back correct symbols

* revert: introduce back CORRECTLY correct symbols

* feat: rename vtable

* fix: wrong hex in comment

* feat: huge improvements

* fix: undefined 02081d7c

* fix: awful symbol name

* fix: part of mangled name in jp version

* fix: rest of the line disappeared

* fix: try to fix jp version

* fix: apply eur fix to jp

* feat: add function 020f374c

* fix: full match of 020f173c

* feat: move function in upperclass

* feat: change ActorRupee to use class function

* feat: try decompiling func_ov031_020f2ef0

* feat: improvements

* feat: improvements

* docs: add comment

* fix: build issues

* feat: improvements

* feat: improvements

* feat: forget inclusion of unkstruct

* feat: enhanced

* feat: some improvements

* style: better style

* feat: decompile function and cleanup

* refactor: remove .cache ??

* review

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-22 01:20:15 +02:00

169 lines
5.4 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkMRD2_C4 : public Actor_C4 {
public:
ActorUnkMRD2_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkMRD2 : public Actor {
public:
/* 000 (base) */
/* 094 */ STRUCT_PAD(0x094, 0x910);
/* 910 */ unk32 mUnk_910;
ActorUnkMRD2();
/* 4C */ virtual ~ActorUnkMRD2() override;
void func_ov075_02154268(void);
void func_ov075_021542c0(void);
void func_ov075_02154354(void);
void func_ov075_021548ec(void);
void func_ov075_02154900(void);
void func_ov075_02154b30(void);
void func_ov075_02154d44(void);
void func_ov075_02154e14(void);
void func_ov075_02155534(void);
void func_ov075_02155548(void);
void func_ov075_021555ec(void);
void func_ov075_02155d28(void);
void func_ov075_02155dc8(void);
void func_ov075_02155f00(void);
void func_ov075_02156034(void);
void func_ov075_021560b4(void);
void func_ov075_021561e4(void);
void func_ov075_021562c0(void);
void func_ov075_02156448(void);
void func_ov075_02156acc(void);
void func_ov075_02156b80(void);
void func_ov075_02156cfc(void);
void func_ov075_02156d18(void);
void func_ov075_02156db4(void);
void func_ov075_02156f68(void);
void func_ov075_021570cc(void);
void func_ov075_02157834(void);
void func_ov075_0215787c(void);
void func_ov075_0215793c(void);
void func_ov075_02157988(void);
void func_ov075_02157a38(void);
void func_ov075_02157af0(void);
void func_ov075_02157b0c(void);
void func_ov075_02157d84(void);
void func_ov075_02157ffc(void);
void func_ov075_0215808c(void);
void func_ov075_021580fc(void);
void func_ov075_021582dc(void);
void func_ov075_021585b8(void);
void func_ov075_02158678(void);
void func_ov075_02158fc4(void);
void func_ov075_0215906c(void);
void func_ov075_021590ec(void);
void func_ov075_02159198(void);
void func_ov075_02159228(void);
void func_ov075_02159294(void);
void func_ov075_02159360(void);
void func_ov075_0215945c(void);
void func_ov075_021595e8(void);
void func_ov075_02159674(void);
void func_ov075_0215983c(void);
void func_ov075_02159854(void);
void func_ov075_02159930(void);
void func_ov075_02159bf0(void);
void func_ov075_02159cb0(void);
void func_ov075_02159d20(void);
void func_ov075_02159e38(void);
void func_ov075_0215a0b0(void);
void func_ov075_0215a104(void);
void func_ov075_0215a194(void);
void func_ov075_0215a41c(void);
void func_ov075_0215a45c(void);
void func_ov075_0215a4ec(void);
void func_ov075_0215a794(void);
void func_ov075_0215a7d4(void);
void func_ov075_0215a86c(void);
void func_ov075_0215a8a8(void);
void func_ov075_0215ac74(void);
void func_ov075_0215acd4(void);
void func_ov075_0215ace0(void);
void func_ov075_0215ad40(void);
void func_ov075_0215ad4c(void);
void func_ov075_0215adac(void);
void func_ov075_0215adb8(void);
void func_ov075_0215add0(void);
void func_ov075_0215ade0(void);
void func_ov075_0215ae68(void);
void func_ov075_0215aeac(void);
void func_ov075_0215af4c(void);
void func_ov075_0215af6c(void);
void func_ov075_0215b3f4(void);
void func_ov075_0215b418(void);
void func_ov075_0215b43c(void);
void func_ov075_0215b460(void);
void func_ov075_0215b4dc(void);
void func_ov075_0215b578(void);
void func_ov075_0215b914(void);
void func_ov075_0215bbe8(void);
bool func_ov075_0215bbf0(ActorRef *param1, unk32 *param2);
void func_ov075_0215bc50(void);
void func_ov075_0215bd40(void);
void func_ov075_0215bd50(void);
void func_ov075_0215be10(void);
void func_ov075_0215be84(void);
void func_ov075_0215bea4(void);
void func_ov075_0215becc(void);
void func_ov075_0215bf30(void);
void func_ov075_0215bfa8(void);
void func_ov075_0215c04c(void);
void func_ov075_0215c224(void);
void func_ov075_0215c444(void);
void func_ov075_0215c56c(void);
void func_ov075_0215c6d8(void);
void func_ov075_0215c77c(void);
void func_ov075_0215c808(void);
void func_ov075_0215c888(void);
void func_ov075_0215c8d8(void);
void func_ov075_0215c968(void);
void func_ov075_0215ca30(void);
void func_ov075_0215cb50(void);
void func_ov075_0215d028(void);
void func_ov075_0215d0f8(void);
void func_ov075_0215d368(void);
void func_ov075_0215d3b8(void);
void func_ov075_0215d5c8(void);
void func_ov075_0215d670(void);
void func_ov075_0215d718(void);
void func_ov075_0215d740(void);
void func_ov075_0215da38(void);
void func_ov075_0215da4c(void);
void func_ov075_0215db84(void);
void func_ov075_0215dbe8(void);
void func_ov075_0215dc90(void);
void func_ov075_0215de38(void);
void func_ov075_0215dee8(void);
void func_ov075_0215def4(void);
};
class ActorProfileUnkMRD2 : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkMRD2();
~ActorProfileUnkMRD2();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkMRD2 *GetProfile();
};