mirror of
https://github.com/zeldaret/st
synced 2026-06-22 08:35:42 -04:00
f66583c194
* refactor: unknown arow actor to arrow
* refactor: rename ActorUnkArow_c4 and remove warning
* refactor: rename class in system files
* feat: match actorprofilearrow
* feat: progress decompilation
* feat: rename actor to ActorShotArrow
* feat: change mangled name
* feat: decompile some functions and mark unmatched functions as non-matching
* feat: progress
* feat: decompiling function 020f206c
* feat: change two fields for struct padding
* feat: remove non-matching comment on matched function
* feat: decompiling function 020f20bc
* refactor: fix .bss mangled names
* feat: decompiling 020f2134
* feat: decompiling func_ov031_020f2160
* feat: matching function func_ov031_020f21dc
* feat: use correct mangled names in jp version
* fix: change back arm9/delinks in eur version
* feat: non-matching function 020f1a64
* feat: decompile 020f2270
* feat: decompile function 020f2280
* feat: uncompile func_ov031_020f229c
* feat: match 020f22d4 add UnkSystem{4,5} as fields
* feat: reverse 020f2b8c
* feat: 020f2bbc
* feat: 020f2bec
* feat: 020f3304
* style: explicitly indicate floating values when using FLOAT_TO_Q20
* style: move external function to the top
* feat: begin of 020f3258
* feat: decompile 020f32c4
* feat: propagate mangled names changes to japan version
* feat: begin decompilation of func_ov031_020f370c
* feat: begin weird decompilation of func_ov031_020f3d4c
* feat: decompile function 020f3d04
* feat: better matching
* feat: matching function func_ov031_020f2214
* feat: decompile the function 020f3258
* feat: increase matched code
* feat: decompile function func_ov031_020f2794
* feat: decompile function func_ov031_020f18bc
* feat: decompile almost all func_ov031_020f195c
* feat: decompile 3/4 of func_ov031_020f173c
* refactor: change back function's return type to void
* feat: begin decompilation of func_ov031_020f1b04
* feat: advance decompilation of 020f1c7c
* feat: decompile 020f1e3c
* feat: decompile function func_ov031_020f1f54
* refactor: move func(Actor *) into ActorShotArrow class
* feat: introduce ActorShotArrow_194 thanks to Yanis002
* fix: use FX32 in macros over old Q20
* fix: praying magic behaviour
* revert: revert before build failure
* revert: remove all relocs.txt magic stuff
* revert: introduce back correct symbols
* revert: introduce back CORRECTLY correct symbols
* feat: rename vtable
* fix: wrong hex in comment
* feat: huge improvements
* fix: undefined 02081d7c
* fix: awful symbol name
* fix: part of mangled name in jp version
* fix: rest of the line disappeared
* fix: try to fix jp version
* fix: apply eur fix to jp
* feat: add function 020f374c
* fix: full match of 020f173c
* feat: move function in upperclass
* feat: change ActorRupee to use class function
* feat: try decompiling func_ov031_020f2ef0
* feat: improvements
* feat: improvements
* docs: add comment
* fix: build issues
* feat: improvements
* feat: improvements
* feat: forget inclusion of unkstruct
* feat: enhanced
* feat: some improvements
* style: better style
* feat: decompile function and cleanup
* refactor: remove .cache ??
* review
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkMRD2_C4 : public Actor_C4 {
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public:
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ActorUnkMRD2_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkMRD2 : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ STRUCT_PAD(0x094, 0x910);
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/* 910 */ unk32 mUnk_910;
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ActorUnkMRD2();
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/* 4C */ virtual ~ActorUnkMRD2() override;
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void func_ov075_02154268(void);
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void func_ov075_021542c0(void);
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void func_ov075_02154354(void);
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void func_ov075_021548ec(void);
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void func_ov075_02154900(void);
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void func_ov075_02154b30(void);
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void func_ov075_02154d44(void);
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void func_ov075_02154e14(void);
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void func_ov075_02155534(void);
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void func_ov075_02155548(void);
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void func_ov075_021555ec(void);
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void func_ov075_02155d28(void);
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void func_ov075_02155dc8(void);
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void func_ov075_02155f00(void);
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void func_ov075_02156034(void);
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void func_ov075_021560b4(void);
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void func_ov075_021561e4(void);
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void func_ov075_021562c0(void);
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void func_ov075_02156448(void);
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void func_ov075_02156acc(void);
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void func_ov075_02156b80(void);
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void func_ov075_02156cfc(void);
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void func_ov075_02156d18(void);
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void func_ov075_02156db4(void);
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void func_ov075_02156f68(void);
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void func_ov075_021570cc(void);
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void func_ov075_02157834(void);
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void func_ov075_0215787c(void);
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void func_ov075_0215793c(void);
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void func_ov075_02157988(void);
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void func_ov075_02157a38(void);
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void func_ov075_02157af0(void);
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void func_ov075_02157b0c(void);
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void func_ov075_02157d84(void);
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void func_ov075_02157ffc(void);
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void func_ov075_0215808c(void);
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void func_ov075_021580fc(void);
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void func_ov075_021582dc(void);
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void func_ov075_021585b8(void);
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void func_ov075_02158678(void);
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void func_ov075_02158fc4(void);
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void func_ov075_0215906c(void);
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void func_ov075_021590ec(void);
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void func_ov075_02159198(void);
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void func_ov075_02159228(void);
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void func_ov075_02159294(void);
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void func_ov075_02159360(void);
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void func_ov075_0215945c(void);
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void func_ov075_021595e8(void);
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void func_ov075_02159674(void);
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void func_ov075_0215983c(void);
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void func_ov075_02159854(void);
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void func_ov075_02159930(void);
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void func_ov075_02159bf0(void);
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void func_ov075_02159cb0(void);
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void func_ov075_02159d20(void);
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void func_ov075_02159e38(void);
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void func_ov075_0215a0b0(void);
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void func_ov075_0215a104(void);
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void func_ov075_0215a194(void);
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void func_ov075_0215a41c(void);
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void func_ov075_0215a45c(void);
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void func_ov075_0215a4ec(void);
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void func_ov075_0215a794(void);
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void func_ov075_0215a7d4(void);
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void func_ov075_0215a86c(void);
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void func_ov075_0215a8a8(void);
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void func_ov075_0215ac74(void);
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void func_ov075_0215acd4(void);
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void func_ov075_0215ace0(void);
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void func_ov075_0215ad40(void);
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void func_ov075_0215ad4c(void);
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void func_ov075_0215adac(void);
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void func_ov075_0215adb8(void);
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void func_ov075_0215add0(void);
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void func_ov075_0215ade0(void);
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void func_ov075_0215ae68(void);
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void func_ov075_0215aeac(void);
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void func_ov075_0215af4c(void);
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void func_ov075_0215af6c(void);
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void func_ov075_0215b3f4(void);
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void func_ov075_0215b418(void);
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void func_ov075_0215b43c(void);
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void func_ov075_0215b460(void);
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void func_ov075_0215b4dc(void);
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void func_ov075_0215b578(void);
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void func_ov075_0215b914(void);
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void func_ov075_0215bbe8(void);
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bool func_ov075_0215bbf0(ActorRef *param1, unk32 *param2);
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void func_ov075_0215bc50(void);
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void func_ov075_0215bd40(void);
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void func_ov075_0215bd50(void);
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void func_ov075_0215be10(void);
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void func_ov075_0215be84(void);
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void func_ov075_0215bea4(void);
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void func_ov075_0215becc(void);
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void func_ov075_0215bf30(void);
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void func_ov075_0215bfa8(void);
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void func_ov075_0215c04c(void);
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void func_ov075_0215c224(void);
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void func_ov075_0215c444(void);
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void func_ov075_0215c56c(void);
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void func_ov075_0215c6d8(void);
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void func_ov075_0215c77c(void);
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void func_ov075_0215c808(void);
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void func_ov075_0215c888(void);
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void func_ov075_0215c8d8(void);
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void func_ov075_0215c968(void);
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void func_ov075_0215ca30(void);
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void func_ov075_0215cb50(void);
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void func_ov075_0215d028(void);
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void func_ov075_0215d0f8(void);
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void func_ov075_0215d368(void);
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void func_ov075_0215d3b8(void);
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void func_ov075_0215d5c8(void);
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void func_ov075_0215d670(void);
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void func_ov075_0215d718(void);
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void func_ov075_0215d740(void);
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void func_ov075_0215da38(void);
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void func_ov075_0215da4c(void);
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void func_ov075_0215db84(void);
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void func_ov075_0215dbe8(void);
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void func_ov075_0215dc90(void);
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void func_ov075_0215de38(void);
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void func_ov075_0215dee8(void);
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void func_ov075_0215def4(void);
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};
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class ActorProfileUnkMRD2 : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkMRD2();
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~ActorProfileUnkMRD2();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkMRD2 *GetProfile();
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};
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