Files
st/include/Unknown/UnkStruct_0204a060.hpp
T
Yanis 6062d1f43c Decompile overlay 1 (Part 1) (#89)
* start overlay 1

* match courselist and delink a lot of files (+ remove SysObject)

* fix build issues

* fix regressions
2026-06-20 03:24:19 +02:00

88 lines
2.2 KiB
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Game/GameModeManager.hpp"
#include "LinkList.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
#include "types.h"
class GameModeFileSelect;
class UnkStruct_0204a060_Base2 : public LinkList<UnkStruct_0204a060_Base2> {
public:
/* 00 (vtable) */
/* 04 (base) */
/* 0C */ bool mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mUnk_0F;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */
UnkStruct_0204a060_Base2();
// data_020440f4 vtable
/* 00 */ virtual ~UnkStruct_0204a060_Base2() override;
/* 08 */ virtual bool vfunc_08(unk32 param1);
/* 0C */
void func_0201ba68();
};
class UnkStruct_0204a060_Base3 : public UnkStruct_0204a060_Base2 {
public:
/* 00 (base) */
UnkStruct_0204a060_Base3();
};
class UnkStruct_0204a060_Base : public UnkStruct_0204a060_Base2 {
public:
/* 00 (base) */
/* 14 */ unk32 mUnk_14;
/* 18 */ bool mUnk_18;
/* 19 */ bool mUnk_19;
/* 1A */ u16 mUnk_1A;
/* 1C */ unk16 mUnk_1C;
/* 1E */ unk16 mUnk_1E;
/* 20 */ unk16 mUnk_20;
/* 22 */ unk16 mUnk_22;
/* 24 */
UnkStruct_0204a060_Base();
void func_0201bb84(unk32 param1, unk32 param2, unk32 param3);
void func_0201bba4(unk32 param1, unk32 param2);
void func_0201bbcc(unk32 param1, unk32 param2);
// data_02044108 vtable
/* 00 */ WEAK virtual ~UnkStruct_0204a060_Base() override {}
/* 08 */ virtual bool vfunc_08(unk32 param1) override;
/* 0C */ virtual bool vfunc_0C(void);
/* 10 */ virtual bool vfunc_10(void);
/* 14 */
};
class UnkStruct_0204a060 : public UnkStruct_0204a060_Base {
public:
/* 00 (base) */
/* 24 */ GameModeCreateCallback createCallback;
UnkStruct_0204a060();
void func_020183c0(void);
bool func_020183d4(bool param1, GameModeCreateCallback createFunc, unk32 param3);
static GameModeFileSelect *func_02018424(void);
// data_02044048 vtable
/* 00 */ virtual ~UnkStruct_0204a060() override;
/* 0C */ virtual bool vfunc_0C(void) override;
/* 14 */
static void func_020183b8(void);
};
extern UnkStruct_0204a060 data_0204a060;