Files
st/src/000_Second/Actor/Actor.cpp
T
Yanis d1e3be4c0b Remove ARM and THUMB macros (#87)
* remove ARM and THUMB macros

* fix regressions
2026-06-18 18:41:28 +02:00

152 lines
3.5 KiB
C++

#include "Actor/Actor.hpp"
#include "Unknown/UnkStruct_027e0cd8.hpp"
#include "Unknown/UnkStruct_027e0ce0.hpp"
#include <nitro/mi.h>
Actor::Actor() {
this->mVel.x = 0;
this->mVel.y = 0;
this->mVel.z = 0;
this->mUnk_2C = 0xCD;
this->mUnk_38 = 0;
this->mUnk_3C = NULL;
this->mUnk_40 = 0;
this->mUnk_48 = 4;
this->mState = ActorState_None;
this->mUnk_50 = 0;
this->mUnk_52 = 0;
this->mUnk_54 = 0;
this->ResetFlags();
this->mUnk_5C.mUnk_28 = 0;
this->mUnk_5C.func_ov000_020975f8();
this->mRef.Reset();
this->mpProfile = NULL;
MI_CpuCopyFast(&data_ov000_020b539c_eur.mUnk_00, &this->mUnk_5C, sizeof(ActorParams));
VecFx32_Copy(&this->mUnk_5C.mInitialPos, &this->mPos);
VecFx32_Copy(&this->mUnk_5C.mInitialPos, &this->mPrevPos);
this->mAngle = this->mUnk_5C.mInitialAngle;
SET_FLAGS(this->mFlags, ActorFlag_Alive, ActorFlag_Visible, ActorFlag_Active, ActorFlag_14);
this->mUnk_44 = 0xFF;
this->mUnk_46 = 0;
this->func_ov000_0209862c(0);
this->func_ov000_0209848c(data_ov000_020b539c_eur.mUnk_30);
}
Actor::~Actor() {}
// non-matching (equivalent)
void Actor::func_ov000_0209848c(ActorProfile *param1) {
Cylinder *temp_r3 = &param1->mUnk_04;
unk32 unk_1c = param1->mUnk_1C;
this->mpProfile = param1;
this->mUnk_34 = &param1->mUnk_04;
this->mUnk_30 = &param1->mUnk_04;
this->mYOffset = unk_1c;
}
bool Actor::vfunc_18(unk32 param1) {
return true;
}
void Actor::vfunc_1C() {}
void Actor::vfunc_20() {}
void Actor::vfunc_24() {}
void Actor::vfunc_28() {}
void Actor::vfunc_2C(unk32 param1) {}
void Actor::vfunc_30() {}
unk32 Actor::vfunc_34() {
return 1;
}
void Actor::func_ov000_020984d0() {
UNSET_FLAG(this->mFlags, ActorFlag_Alive);
if (GET_FLAG(this->mFlags, ActorFlag_16)) {
this->func_ov000_020984f0();
}
}
void Actor::func_ov000_020984f0() {
if (this->mUnk_5C.mUnk_24 >= 0) {
data_027e0cd8->func_ov000_02081ecc(this->mUnk_5C.mUnk_24, 1);
}
}
void Actor::GetOffsetPos(VecFx32 *pPos) const {
pPos->x = this->mPos.x;
pPos->y = this->mPos.y;
pPos->z = this->mPos.z;
pPos->y += this->mYOffset;
}
VecFx32 *Actor::func_ov000_0209853c(unk32 param1) {
return data_027e0ce0->func_01fff148(param1);
}
bool Actor::vfunc_04() {
return this->mpProfile->mUnk_1E & 1;
}
unk16 Actor::vfunc_08() {
return this->mpProfile->mUnk_1A;
}
unk8 Actor::vfunc_0C() {
return this->mpProfile->mUnk_18;
}
bool Actor::Grab(ActorGrabParams grabParams) {
// fake match?
if (GET_FLAG((volatile ActorFlags *) this->mFlags, ActorFlag_Grabbed)) {
return false;
}
SET_FLAG(this->mFlags, ActorFlag_Grabbed);
switch (grabParams.unk_00) {
case 0x100:
case 0x101: {
u16 var_r3 = grabParams.unk_02;
if (grabParams.unk_00 == 0x101) {
var_r3 = 0;
}
this->mUnk_4A[var_r3] = 0;
break;
}
default:
break;
}
return true;
}
bool Actor::Drop(ActorGrabParams param2, const VecFx32 *pVel) {
// fake match?
if (!GET_FLAG((volatile ActorFlags *) this->mFlags, ActorFlag_Grabbed)) {
return false;
}
this->mVel.x = pVel->x;
this->mVel.y = pVel->y;
this->mVel.z = pVel->z;
UNSET_FLAG(this->mFlags, ActorFlag_Grabbed);
return true;
}
void Actor::func_ov000_0209862c(unk32 param1) {
for (s8 i = 0; i < ARRAY_LEN(this->mUnk_4A); i++) {
this->mUnk_4A[i] = param1;
}
}