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b88aed88eb
* decomp: advanced on ActorUnkRMSD.cpp * review + fix jp symbols --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MainGame/AdventureMode.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/Common.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkRMSD_C4 : public Actor_C4 {
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public:
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ActorUnkRMSD_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRMSD : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk8 mUnk_94;
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/* 95 */ STRUCT_PAD(0x95, 0x158);
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/* 158 */ Actor mUnk_158;
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ActorUnkRMSD();
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/* 4C */ virtual ~ActorUnkRMSD() override;
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void func_ov063_0215c408(void);
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void func_ov063_0215c45c(void);
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void func_ov063_0215c474(void);
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void *func_ov063_0215c488(void); //! TODO: G3d_Model?
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void *func_ov063_0215c4c8(void); //! TODO: G3d_Model?
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};
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class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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/* D8 */
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ActorProfileUnkRMSD();
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~ActorProfileUnkRMSD();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRMSD *GetProfile();
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};
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