Files
st/include/Actor/ActorUnkRMSD.hpp
T
Tom BUTIN b88aed88eb Advance decompilation of ActorUnkRMSD.cpp (#85)
* decomp: advanced on ActorUnkRMSD.cpp

* review + fix jp symbols

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-18 03:05:42 +02:00

53 lines
1.3 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MainGame/AdventureMode.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class ActorUnkRMSD_C4 : public Actor_C4 {
public:
ActorUnkRMSD_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRMSD : public Actor {
public:
/* 00 (base) */
/* 94 */ unk8 mUnk_94;
/* 95 */ STRUCT_PAD(0x95, 0x158);
/* 158 */ Actor mUnk_158;
ActorUnkRMSD();
/* 4C */ virtual ~ActorUnkRMSD() override;
void func_ov063_0215c408(void);
void func_ov063_0215c45c(void);
void func_ov063_0215c474(void);
void *func_ov063_0215c488(void); //! TODO: G3d_Model?
void *func_ov063_0215c4c8(void); //! TODO: G3d_Model?
};
class ActorProfileUnkRMSD : public ActorProfile_Derived1 {
public:
/* 00 (base) */
/* D8 */
ActorProfileUnkRMSD();
~ActorProfileUnkRMSD();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSD *GetProfile();
};