mirror of
https://github.com/zeldaret/st
synced 2026-08-05 17:43:43 -04:00
68a8721665
* feat: decompiling UnkNFSP * feat: matching jp .data and enhance .text * feat: match last function thx2yanis * fix: reorder functions and localize symbols * style: cleanup * style: move default case
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
|
|
|
|
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
// --- Actor WAWB ---
|
|
|
|
class ActorUnkWAWB_C4 : public Actor_C4 {
|
|
public:
|
|
ActorUnkWAWB_C4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual bool vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkWAWB : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkWAWB();
|
|
|
|
/* 4C */ virtual ~ActorUnkWAWB() override;
|
|
};
|
|
|
|
class ActorProfileUnkWAWB : public ActorProfile_Derived1 {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkWAWB();
|
|
~ActorProfileUnkWAWB();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkWAWB *GetProfile();
|
|
};
|
|
|
|
// --- Actor WAWS ---
|
|
|
|
class ActorUnkWAWS_C4 : public Actor_C4 {
|
|
public:
|
|
ActorUnkWAWS_C4(Actor *param1);
|
|
|
|
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
|
|
/* 04 */ virtual bool vfunc_04() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
|
|
};
|
|
|
|
class ActorUnkWAWS : public Actor {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 94 */
|
|
|
|
ActorUnkWAWS();
|
|
|
|
/* 4C */ virtual ~ActorUnkWAWS() override;
|
|
};
|
|
|
|
class ActorProfileUnkWAWS : public ActorProfile_Derived1 {
|
|
public:
|
|
/* 00 (base) */
|
|
|
|
ActorProfileUnkWAWS();
|
|
~ActorProfileUnkWAWS();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileUnkWAWS *GetProfile();
|
|
};
|