Files
st/include/Game/GameModeBattle.hpp
T
Yanis 96874ba24e Decompile overlay 1 (Part 8) (#108)
* UnkStruct_027e09b4_001 OK

* UnkStruct_027e09ac_001 OK

* UnkStruct_027e0cec_001 OK

* SysNew OK

* UnkStruct_027e0cec_18_001 OK

* UnkStruct_027e0ce0_34_001 OK

* UnkStruct_027e0d00_001 OK

* PassengerManager_001 OK

* UnkStruct_027e0cf8_08_00_001 OK

* UnkStruct_ov020_020e8544_001 OK

* code_020bfdd0 OK and code_020bfeec OK

* code_020c099c OK
2026-07-15 20:19:35 +02:00

30 lines
787 B
C++

#pragma once
#include "Game/GameMode.hpp"
#include "global.h"
#include "types.h"
class GameModeBattle : public GameModeBase {
public:
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x4C);
/* 4C */
GameModeBattle(unk32 param1);
/* 00 */ virtual ~GameModeBattle() override;
/* 08 */ virtual void vfunc_08() override; // Init
/* 0C */ virtual void vfunc_0C() override; // Update
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual unk32 vfunc_24() override;
// overlay 1
void func_ov001_020bfd84(unk32 param1);
static GameModeBase *Create();
};