mirror of
https://github.com/zeldaret/st
synced 2026-08-05 09:34:10 -04:00
39 lines
788 B
C++
39 lines
788 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov001_020c46fc {
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public:
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/* 00000 (vtable) */
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/* 00004 */ STRUCT_PAD(0x04, 0xAF054);
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/* AF054 */
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UnkStruct_ov001_020c46fc();
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/* 00 */ virtual ~UnkStruct_ov001_020c46fc();
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};
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class GameModeDownloadPlay : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */ STRUCT_PAD(0x04, 0x48);
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/* 48 */ UnkStruct_ov001_020c46fc *mUnk_48;
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/* 4C */ STRUCT_PAD(0x4C, 0x6C);
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/* 6C */
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GameModeDownloadPlay();
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/* 00 */ virtual ~GameModeDownloadPlay() override;
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// overlay 1
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void func_ov001_020c09dc();
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static GameModeBase *Create();
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// overlay 22
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static GameModeBase *CreateInstance();
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};
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