Files
st/include/MainGame/PassengerManager.hpp
T
Yanis 96874ba24e Decompile overlay 1 (Part 8) (#108)
* UnkStruct_027e09b4_001 OK

* UnkStruct_027e09ac_001 OK

* UnkStruct_027e0cec_001 OK

* SysNew OK

* UnkStruct_027e0cec_18_001 OK

* UnkStruct_027e0ce0_34_001 OK

* UnkStruct_027e0d00_001 OK

* PassengerManager_001 OK

* UnkStruct_027e0cf8_08_00_001 OK

* UnkStruct_ov020_020e8544_001 OK

* code_020bfdd0 OK and code_020bfeec OK

* code_020c099c OK
2026-07-15 20:19:35 +02:00

95 lines
2.4 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Save/AdventureFlags.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "types.h"
enum HappinessLevel_ {
HappinessLevel_0,
HappinessLevel_1,
HappinessLevel_2,
HappinessLevel_3,
HappinessLevel_4,
HappinessLevel_5,
};
struct UnkStruct_Param1 {
/* 00 */ ActorId actorId;
/* 04 */ s16 mUnk_04;
/* 06 */ SceneIndex_Half sceneIndex;
/* 08 */ u8 roomIndex;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 happiness;
/* 14 */ u16 mUnk_14;
/* 18 */
};
class Passenger {
public:
/* 00 */ ActorId mActorId;
/* 04 */ unk32 mUnk_04;
/* 08 */ SceneIndex mSceneIndex;
/* 0C */ u8 mRoomIndex;
/* 10 */ unk32 mHappiness;
Passenger();
void Reset();
};
class PassengerManager : public AutoInstance<PassengerManager> {
public:
/* 00 */ Passenger mPassenger;
/* 14 */ Passenger mPassenger2;
/* 28 */ u16 mDate;
/* 2A */ unk16 mUnk_2A;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk32 mUnk_30;
/* 34 */
// overlay 1
PassengerManager();
~PassengerManager();
void func_ov001_020bf8e4();
void func_ov001_020bf90c();
void func_ov001_020bf910();
bool func_ov001_020bfa1c();
static void Destroy();
static bool func_ov001_020bf870();
// overlay 24
void func_ov024_020d41bc(const UnkStruct_Param1 *pActorId);
void func_ov024_020d41f4(UnkStruct_Param1 *param1);
void func_ov024_020d4228();
void func_ov024_020d4258();
bool TryBoardTrain(ActorId actorId, SceneIndex sceneIndex, u32 roomIndex);
bool TryReset();
bool TryResetAtDestination();
bool ReachedDestination(SceneIndex sceneIndex, u32 roomIndex);
bool TrySetCaughtByPirates();
bool CaughtByPiratesTryReset();
void GiveHappiness(unk32 amount);
unk32 GetHappiness();
unk32 GetHappinessCond();
bool CanCompleteTrip();
bool IsCaughtByPirates();
ActorId GetActorId();
PassengerManager *GetInstance();
void func_ov024_020d4554();
void Reset();
bool IsDateUnset();
s16 GetDate();
u32 GetRandomIndex(u32 param1, u32 seed);
void SetFailedFlag();
static u32 GetPassengerInfoIndex(ActorId actorId);
static AdventureFlag GetBoardFlag(ActorId actorId);
static AdventureFlag GetFailFlag(ActorId actorId);
static PassengerManager *Create();
};
extern PassengerManager *gpPassengerManager;
extern const s16 data_ov024_020d7598[];