mirror of
https://github.com/zeldaret/st
synced 2026-08-06 18:02:49 -04:00
04d20febb1
* delink the overlay * ItemManager_101 OK * UnkStruct_027e0ce0_40_101 OK * PlayerLinkActor_A0_1C_101 OK * UnkStruct_027e09a4_54_101 OK * UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
19 lines
447 B
C++
19 lines
447 B
C++
#pragma once
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#include "Actor/ActorRef.hpp"
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#include "math.hpp"
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#include "types.h"
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class UnkStruct_027e0d2c : public AutoInstance<UnkStruct_027e0d2c> {
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public:
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// overlay 31
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void func_ov031_020d95b4();
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void func_ov031_020d95c8(ActorRef param1);
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bool func_ov031_020d962c(VecFx32 *param1, unk32 param2, VecFx32 *param3, ActorRef *param4);
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// overlay 101
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static void Destroy();
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};
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extern UnkStruct_027e0d2c *data_027e0d2c;
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