Files
st/include/Actor/ActorUnkSOGB_SOGC_SOLG.hpp
T
Yanis 8490ce55c3 Make hex number case more consistent (#83)
* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00

111 lines
2.3 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
// --- Actor SOGB ---
class ActorUnkSOGB_C4 : public Actor_C4 {
public:
ActorUnkSOGB_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOGB : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOGB();
/* 4C */ virtual ~ActorUnkSOGB() override;
};
class ActorProfileUnkSOGB : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSOGB();
~ActorProfileUnkSOGB();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOGB *GetProfile();
};
// --- Actor SOGC ---
class ActorUnkSOGC_C4 : public Actor_C4 {
public:
ActorUnkSOGC_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOGC : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOGC();
/* 4C */ virtual ~ActorUnkSOGC() override;
};
class ActorProfileUnkSOGC : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSOGC();
~ActorProfileUnkSOGC();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOGC *GetProfile();
};
// --- Actor SOLG ---
class ActorUnkSOLG_C4 : public Actor_C4 {
public:
ActorUnkSOLG_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkSOLG : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkSOLG();
/* 4C */ virtual ~ActorUnkSOLG() override;
};
class ActorProfileUnkSOLG : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSOLG();
~ActorProfileUnkSOLG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSOLG *GetProfile();
};