mirror of
https://github.com/zeldaret/st
synced 2026-07-06 13:51:06 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov000_020b5214_04 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk16 mUnk_04;
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/* 06 */ unk8 mUnk_06;
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/* 07 */ unk8 mUnk_07;
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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UnkStruct_ov000_020b5214_04() {
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this->mUnk_00 = 0;
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this->mUnk_04 = 0;
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this->mUnk_06 = 0;
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this->mUnk_07 = 0;
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}
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};
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struct UnkStruct_ov000_020b5214_70 {
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/* 00 */ unk16 mUnk_00;
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/* 02 */ unk16 mUnk_02;
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/* 04 */
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};
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class UnkStruct_ov000_020b5214 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ UnkStruct_ov000_020b5214_04 mUnk_04[8];
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/* 64 */ unk16 mUnk_64;
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/* 66 */ unk8 mUnk_66;
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/* 67 */ unk8 mUnk_67;
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/* 68 */ unk32 mUnk_68;
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/* 6C */ unk32 mUnk_6C;
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/* 70 */ UnkStruct_ov000_020b5214_70 mUnk_70[8];
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/* 90 */ unk32 mUnk_90;
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/* 94 */ unk8 mUnk_94;
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/* 95 */ unk8 mUnk_95;
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/* 96 */ unk8 mUnk_96;
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/* 97 */ unk8 mUnk_97;
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/* 98 */ unk32 mUnk_98;
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UnkStruct_ov000_020b5214();
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void func_ov000_0206d6b4(unk32 param1, unk32 param2);
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void func_ov000_0206d83c(unk32 param1);
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void func_ov000_0206db44(unk32 param1); // play sfx?
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void func_ov000_0206dc4c(unk32 param1);
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void func_ov000_0206e7e8(unk32 param1);
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};
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extern UnkStruct_ov000_020b5214 data_ov000_020b5214_eur;
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#define data_ov000_020b5214 data_ov000_020b5214_eur
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