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https://github.com/zeldaret/st
synced 2026-07-06 13:51:06 -04:00
33299ac188
* feat: begin decompiling mlck actor * feat: improvements * feat: save changes as a commit not as a stash eheh * feat: improvements * feat: better match for constructor * style: remove dead code * refactor: switch to fields to bool and use != 0 for unk32
25 lines
523 B
C++
25 lines
523 B
C++
#pragma once
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#include "Actor/ActorUnkMLCK.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_ov000_020b52e8 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk16 mUnk_10;
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/* 10 */ unk8 mUnk_12;
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/* 10 */ unk8 mUnk_13;
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UnkStruct_ov000_020b52e8();
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~UnkStruct_ov000_020b52e8();
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// overlay 0
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ActorUnkMLCK_B4_00 *func_ov000_0206f980(unk32 param1);
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};
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extern UnkStruct_ov000_020b52e8 data_ov000_020b52e8;
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