Files
st/include/Unknown/UnkStruct_ov000_020b52e8.hpp
T
Alessevan 33299ac188 Decompiling MLCK actor (#99)
* feat: begin decompiling mlck actor

* feat: improvements

* feat: save changes as a commit not as a stash eheh

* feat: improvements

* feat: better match for constructor

* style: remove dead code

* refactor: switch to fields to bool and use != 0 for unk32
2026-07-05 13:32:06 +02:00

25 lines
523 B
C++

#pragma once
#include "Actor/ActorUnkMLCK.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_ov000_020b52e8 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk16 mUnk_10;
/* 10 */ unk8 mUnk_12;
/* 10 */ unk8 mUnk_13;
UnkStruct_ov000_020b52e8();
~UnkStruct_ov000_020b52e8();
// overlay 0
ActorUnkMLCK_B4_00 *func_ov000_0206f980(unk32 param1);
};
extern UnkStruct_ov000_020b52e8 data_ov000_020b52e8;