Files
st/include/Actor/ActorPot.hpp
T
Alessevan ca74e3b965 NITF fully decompiled (#130)
* feat: fully decompile nitf + complete pot

* refactor: rename NITF to ItemFlower

* refactor: cleanup
2026-08-12 22:40:36 +02:00

119 lines
3.3 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "types.h"
enum ActorPotState_ {
ActorPotState_0 = 0,
ActorPotState_1 = 1,
ActorPotState_2 = 2,
ActorPotState_3 = 3,
ActorPotState_4 = 4,
ActorPotState_5 = 5,
ActorPotState_6 = 6,
ActorPotState_7 = 7,
ActorPotState_Max,
};
class UnkStruct_ov000_020b2838 {
public:
// data_ov000_020b2838
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual ~UnkStruct_ov000_020b2838();
/* 08 */ virtual void vfunc_08(); // to link func_ov000_0207c000
/* 0C */ virtual void vfunc_0C(); // to link func_ov000_0207c008
};
class UnkStruct_ov031_02113fb8 : public UnkStruct_ov000_020b2838 {
public:
// data_ov031_02113fb8
/* 00 */ virtual ~UnkStruct_ov031_02113fb8() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class Actor_ov031_02113fd4 : public Actor {
public:
/* 000 (base) */
/* 094 */ UnkStruct_ov031_Items_01 mUnk_94;
/* 0C0 */ STRUCT_PAD(0x0C0, 0x0EC);
/* 0EC */ u16 mUnk_EC;
/* 0EE */ STRUCT_PAD(0x0EE, 0xF0);
/* 0F0 */ UnkStruct_ov031_02113fb8 mUnk_F0;
/* 0F4 */ STRUCT_PAD(0xF4, 0x110);
/* 110 */
Actor_ov031_02113fd4();
// data_ov031_02113fd4
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 38 */ virtual bool Grab(ActorGrabParams grabParams) override;
/* 3C */ virtual bool Drop(ActorGrabParams grabParams, const VecFx32 *pVel) override;
/* 40 */ virtual void vfunc_40() override;
/* 44 */ virtual void vfunc_44() override;
/* 54 */ virtual void vfunc_54();
/* 58 */ virtual void vfunc_58();
/* 5C */ virtual void vfunc_5C(ActorState state) = 0;
/* 60 */ virtual void vfunc_60();
/* 64 */ virtual void vfunc_64();
void func_ov031_020f0094();
void func_ov031_020f0098();
void func_ov031_020f009c();
void func_ov031_020f00a0();
void func_ov031_020f00c4();
void func_ov031_020f00ac();
void func_ov031_020f0198();
void func_ov031_020f01ac();
void func_ov031_020f0220();
void func_ov031_020f0244();
void func_ov031_020f0450(unk32 param1);
void func_ov031_020f04a8();
void func_ov031_020f04dc();
void func_ov031_020f0514();
};
class ActorPot : public Actor_ov031_02113fd4 {
public:
/* 00 (base) */
/* 110 */ ModelRender_ov000_020b198c mUnk_110;
/* 120 */
ActorPot();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 5C */ virtual void vfunc_5C(ActorState state) override;
void func_ov031_020f0cf0();
void func_ov031_020f0de8();
void func_ov031_020f0df4();
void func_ov031_020f0e00();
void func_ov031_020f0e0c();
void func_ov031_020f0e18();
void func_ov031_020f0e24();
void func_ov031_020f0e30();
void func_ov031_020f0e3c();
void func_ov031_020f0e48();
void func_ov031_020f0e5c();
void func_ov031_020f0e70();
void func_ov031_020f0f44();
};
class ActorProfilePot : public ActorProfile {
public:
/* 00 (base) */
ActorProfilePot();
/* 0C */ virtual Actor *Create();
static ActorProfilePot *GetProfile();
};