Files
st/include/Actor/ActorTearLight.hpp
T
2026-08-08 03:42:48 +02:00

146 lines
4.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorUnkZLSL_ZSRS.hpp"
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class ActorTearLight;
class ActorProfileTearLight;
struct ActorTearLight_UnkStruct {
/* 00 */ void (ActorTearLight::*fct)();
/* 08 */
};
class ActorTearLight_204 : public UnkStruct_PlayerGet_ec {
public:
/* 00 (base) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */
ActorTearLight_204();
~ActorTearLight_204(); // func_ov071_02151d24
};
class ActorTearLight_194 : public Actor_C4 {
public:
/* 00 (base) */
/* 24 */
ActorTearLight_194(ActorTearLight *param1);
// data_ov071_02164c00
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorTearLight_104_Base : public UnkStruct_ov000_020b31a8 {
public:
/* 00 (base) */
/* 1C */
ActorTearLight_104_Base(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
UnkStruct_ov000_020b31a8(param1, param2, param3) {}
// data_ov071_021641e0
/* 00 */ virtual ~ActorTearLight_104_Base(); // func_ov071_02151d10 & func_ov071_0215b744
/* 30 */ virtual s8 vfunc_30();
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
/* 3C */ virtual void vfunc_3C() override;
};
class ActorTearLight_104 : public ActorTearLight_104_Base {
public:
/* 00 (base) */
/* 1C */
ActorTearLight_104(UnkSystem5 *param1, ModelRender *param2, unk32 param3) :
ActorTearLight_104_Base(param1, param2, param3) {}
// data_ov071_02164c3c
/* 00 */ virtual ~ActorTearLight_104();
};
enum ActorUnkSZKUState_ {
ActorUnkSZKUState_0 = 0,
ActorUnkSZKUState_1 = 1,
ActorUnkSZKUState_2 = 2,
ActorUnkSZKUState_3 = 3,
ActorUnkSZKUState_4 = 4,
ActorUnkSZKUState_5 = 5,
ActorUnkSZKUState_6 = 6,
ActorUnkSZKUState_7 = 7,
ActorUnkSZKUState_8 = 8,
ActorUnkSZKUState_Max,
};
class ActorTearLight : public Actor {
public:
/* 000 (base) */
/* 094 */ VecFx32 mUnk_094;
/* 0A0 */ ItemId mItemId;
/* 0A4 */ ModelRender mUnk_0A4;
/* 104 */ ActorTearLight_104 mUnk_104;
/* 120 */ UnkSystem5 mUnk_120;
/* 140 */ unk32 mUnk_140;
/* 144 */ STRUCT_PAD(0x144, 0x160);
/* 160 */ ActorTearLight_UnkStruct mUnk_160;
/* 168 */ Actor_9C mUnk_168;
/* 188 */ unk32 mUnk_188;
/* 18C */ bool mUnk_18C;
/* 18D */ bool mUnk_18D;
/* 190 */ ActorRef mUnk_190;
/* 194 */ ActorTearLight_194 mUnk_194;
/* 1B8 */ u8 mUnk_1B8;
/* 1B9 */ unk8 mUnk_1B9;
/* 1BC */ UnkStruct_ov031_Items_02 mUnk_1BC;
/* 1C8 */ STRUCT_PAD(0x1C8, 0x204);
/* 204 */ ActorTearLight_204 mUnk_204[0x2];
ActorTearLight();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
void func_ov071_0215f7f4(ActorState state);
void func_ov071_0215f80c();
void func_ov071_0215f824();
void func_ov071_0215f92c();
void func_ov071_0215fc0c();
void func_ov071_0215fc54();
void func_ov071_0215fca4();
void func_ov071_0215fd04();
void func_ov071_0215fd80();
void func_ov071_0215fdd4();
void func_ov071_0215fe54();
void func_ov071_0215fe94();
void func_ov071_0215fed4();
void func_ov071_0215ff08();
void func_ov071_0215ff3c();
void func_ov071_0215ffb8();
void func_ov071_0215ffbc();
};
class ActorProfileTearLight : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileTearLight();
/* 0C */ virtual Actor *Create();
static ActorProfileTearLight *GetProfile();
};