Files
st/include/Actor/ActorItemBoomerang.hpp
T
Alessevan ce24ddfc4e Improvements in SWBM (#133)
* feat: improvements in SWBM

* feat: improvements

* feat: increase matching for jp version

* feat: add vfuncs from fields' classes

* feat: improve matching

* feat: rename parameters to reflect staticness of the function

* refactor: change mangled name

* feat: remove unused variable from bss

* style: explicite parenthesis

* feat: better matching

* feat: replace if/else by a switch statement
2026-08-14 16:37:50 +02:00

110 lines
2.9 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "types.h"
enum ActorItemBoomerangState_ {
ActorItemBoomerangState_0,
ActorItemBoomerangState_1,
ActorItemBoomerangState_MAX
};
class ActorItemBoomerang;
class ActorItemBoomerang_Unknown { // inherits from UnkStruct_PlayerGet_ec ?
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ VecFx32 mUnk_04;
/* 10 */
void func_ov031_020e45fc();
void func_ov031_020e5704();
};
class ActorItemBoomerang_11C : public UnkStruct_ov031_Items_00 {
public:
/* 00 (vtable) */
/* 04 */ STRUCT_PAD(0x04, 0x08);
/* 08 */ ActorItemBoomerang *mUnk_08;
/* 0C */
ActorItemBoomerang_11C(ActorItemBoomerang *param1);
/* 00 */ virtual ~ActorItemBoomerang_11C() override;
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
};
class ActorItemBoomerang_A0 : public UnkStruct_ov031_Items_01 {
public:
/* 00 (vtable) */
/* 04 */
/* 10 */ virtual void vfunc_10(Actor *actor) override;
};
class ActorItemBoomerang_CC : public UnkStruct_ov031_Items_01 {
public:
/* 00 (vtable) */
/* 2C */ unk32 mUnk_2C;
/* 30 */ ActorItemBoomerang_Unknown mUnk_30;
/* 40 */
ActorItemBoomerang_CC() :
mUnk_2C(0x0) {}
/* 0C */ virtual bool vfunc_0C(Actor *actor, VecFx32 *param2) override;
/* 10 */ virtual void vfunc_10(Actor *actor) override;
};
class ActorItemBoomerang : public Actor {
public:
/* 000 (base) */
/* 094 */ UnkSystem6_Derived2 mUnk_94;
/* 09C */ bool mUnk_9C;
/* 09D */ STRUCT_PAD(0x9D, 0xA0);
/* 0A0 */ ActorItemBoomerang_A0 mUnk_A0;
/* 0CC */ ActorItemBoomerang_CC mUnk_CC;
/* 10C */ VecFx32 mUnk_10C;
/* 118 */ unk32 mUnk_118;
/* 11C */ ActorItemBoomerang_11C mUnk_11C;
/* 128 */ u32 mUnk_128;
/* 12C */ UnkStruct_PlayerGet_ec mUnk_12C[0x3];
/* 138 */ u16 mUnk_138; // timer ?
/* 13A */ u16 mUnk_13A;
/* 13C */ u16 mUnk_13C;
/* 13E */ STRUCT_PAD(0x13E, 0x140);
/* 140 */ UnkStruct_ov031_Items_02 mUnk_140;
/* 14C */ STRUCT_PAD(0x14C, 0x188);
/* 188 */
ActorItemBoomerang();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 4C */ virtual ~ActorItemBoomerang() override;
void SetState(ActorState state);
void func_ov031_020e49b0(unk32 param1);
void func_ov031_020e5034(unk32 param1);
void func_ov031_020e5220();
void func_ov031_020e52a0();
};
class ActorProfileItemBoomerang : public ActorProfile {
public:
/* 00 (base) */
ActorProfileItemBoomerang();
~ActorProfileItemBoomerang();
/* 0C */ virtual Actor *Create();
static ActorProfileItemBoomerang *GetProfile();
};