Files
st/include/Actor/ActorUnkTLKT.hpp
T
Alessevan 93fd0610a0 CLLT and progress in TLKT (#132)
* feat: wip soontm

* feat: enhance TLTK

* feat: complete TLKT

* fix: refactor went wild

* fix: update MLCK

* fix: hmmm

* fix: continue reverse wrong refactor

* style: remove comment

* feat: delink destructors of ActorUnkTLKTnCLLT_Base
2026-08-14 15:49:43 +02:00

87 lines
2.1 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MapObject/MapObjectDoorBase.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkTLKTState_ {
ActorUnkTLKTState_0 = 0,
ActorUnkTLKTState_1 = 1,
ActorUnkTLKTState_2 = 2,
ActorUnkTLKTState_3 = 3,
ActorUnkTLKTState_4 = 4,
ActorUnkTLKTState_5 = 5,
ActorUnkTLKTState_Max
};
class ActorUnkTLKTnCLLT_Base : public Actor {
public:
/* 00 (base) */
/* 94 */ STRUCT_PAD(0x94, 0x9C);
/* 9C */
ActorUnkTLKTnCLLT_Base();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 54 */ virtual void vfunc_54();
/* 58 */ virtual void vfunc_58();
/* 5C */ virtual void vfunc_5C();
/* 60 */ virtual void vfunc_60(ActorState state);
Actor *func_ov031_020e3df8();
void func_ov031_020e3e6c();
};
class ActorUnkTLKT_9C_Base : public MapObject_UnkStruct1 {
public:
/* 00 (base) */
/* 08 */
/* 00 */ virtual void vfunc2_0C() override;
};
class ActorUnkTLKT_9C : public ActorUnkTLKT_9C_Base {
public:
/* 00 (base) */
/* 08 */
// data_ov031_02112eec
/* 00 */ virtual void vfunc2_00() override;
/* 00 */ virtual void vfunc2_08() override;
};
class ActorUnkTLKT : public ActorUnkTLKTnCLLT_Base, public ActorUnkTLKT_9C {
public:
/* 00 (base ActorUnkTLKTnCLLT_Base) */
/* 9C (base ActorUnkTLKT_9C) */
/* A4 */
ActorUnkTLKT();
/* 24 */ virtual void vfunc_24() override;
/* 4C */ virtual ~ActorUnkTLKT() override;
/* 58 */ virtual void vfunc_58() override;
/* 60 */ virtual void vfunc_60(ActorState state) override;
/* 64 */ virtual void vfunc_64();
/* 68 */ virtual void vfunc_68();
void func_ov031_020e4274();
void func_ov031_020e4514();
};
class ActorProfileUnkTLKT : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkTLKT();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkTLKT *GetProfile();
};