Files
st/include/Actor/ActorUnkSCCN.hpp
T
Alessevan 473e1e102b Decompiling BOMB (#140)
* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
2026-08-23 21:06:08 +02:00

54 lines
1011 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MapObject/MapObject.hpp"
#include "global.h"
#include "types.h"
class ActorUnkSCCN_B8 {
public:
/* 00 (vtable) */
/* 04 */ ActorRef mUnk_04;
/* 08 */ VecFx32 *mUnk_08;
/* 0C */ MapObject_10_Base *mUnk_0C;
/* 10 */
ActorUnkSCCN_B8();
// data_ov000_020b287c
/* 00 */ virtual ~ActorUnkSCCN_B8();
/* 08 */ virtual void vfunc_08();
};
class MapObject_10_SCCN : public MapObject_10 {
public:
/* 00 (base) */
/* 24 */
MapObject_10_SCCN() {}
};
class ActorUnkSCCN : public Actor {
public:
/* 00 (base) */
/* 94 */ MapObject_10_SCCN mUnk_94;
/* B8 */ ActorUnkSCCN_B8 mUnk_B8;
/* C8 */
ActorUnkSCCN();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
};
class ActorProfileUnkSCCN : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkSCCN();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkSCCN *GetProfile();
};