mirror of
https://github.com/zeldaret/st
synced 2026-08-25 15:45:52 -04:00
473e1e102b
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
54 lines
1011 B
C++
54 lines
1011 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MapObject/MapObject.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSCCN_B8 {
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public:
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/* 00 (vtable) */
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/* 04 */ ActorRef mUnk_04;
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/* 08 */ VecFx32 *mUnk_08;
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/* 0C */ MapObject_10_Base *mUnk_0C;
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/* 10 */
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ActorUnkSCCN_B8();
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// data_ov000_020b287c
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/* 00 */ virtual ~ActorUnkSCCN_B8();
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/* 08 */ virtual void vfunc_08();
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};
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class MapObject_10_SCCN : public MapObject_10 {
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public:
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/* 00 (base) */
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/* 24 */
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MapObject_10_SCCN() {}
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};
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class ActorUnkSCCN : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ MapObject_10_SCCN mUnk_94;
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/* B8 */ ActorUnkSCCN_B8 mUnk_B8;
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/* C8 */
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ActorUnkSCCN();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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};
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class ActorProfileUnkSCCN : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSCCN();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSCCN *GetProfile();
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};
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